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AvNav
AvNav - - 3 comments @ (GameDev) Introduction to Proportional Navigation (Part I)

Simplerockets.com

This the missile system i made.

Turns out 2/180×90-1 as basic as it is was my solution in steering actuators, and it works very well.

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AvNav
AvNav - - 3 comments @ (GameDev) Introduction to Proportional Navigation (Part I)

It is very confusing because he is using a scalar quantity and then multiplying it by a vector quantity, it is jumbled.

Closing velocity is along missile to target direction making the LOS rate always zero, therefore -LOS_Rate isn't closing velocity.

Rather do: (Rtm_Delta)Length/FrameDeltaTime to acquire closing velocity along the LOS vector.

Edit: Closing velocity is just a fancy term for relative velocity.
That is: Target Velocity- Missile Velocity.

Link for a missile system i made:
Simplerockets.com

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AvNav
AvNav - - 3 comments @ (GameDev) Introduction to Proportional Navigation (Part I)

Hello blahdy, so i have applied the formula acquired Acmd it increases when missile is off intercept course and decreases when it is.
But i am playing a different game SR2 and i made the actual missile hardware with fins and pitch,yaw control with 45 degree actuators that have -1,1 inputs and so i don't know how Acmd can help me i need -1,1 commands sent to the actuators but i just don't know how to switch the acceleration command to a controlled pitch,yaw command.

The good thing is this game gives you all you need interms of target information and maths

Note: in SR2 you can make a custom anything then put a command chip with custom coding on it.

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