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Gamma: Phase 2

Gamma: Phase 2

Open Perpetuum

Following up on Gamma Phase 1, the second phase of gamma rollout will be focusing on the PVE aspect of the gamma world with the aim to make it more exciting...

Gamma Begins

Gamma Begins

Open Perpetuum

For those of you new to Perpetuum you might be asking what “Gamma” is all about. In short, the Gamma island new world content is end-game, group-oriented...

Patch 23: Optimization, Stability, Balancing and Bugs

Patch 23: Optimization, Stability, Balancing and Bugs

Open Perpetuum

Patch 23 will bring some more gamma optimization and fixes to the server along with a couple balance tweaks and bug fixes.

Strongholds: New Features and QoL

Strongholds: New Features and QoL

Open Perpetuum

trongholds are open-world, non-instanced, dungeon-like PVE combat experiences usually capstoned with a unique Boss that drops loot which is critical to...

Syndicate Rebalance Saga

Syndicate Rebalance Saga

Open Perpetuum

The Syndicate Faction has never competed on the same level as its Nian counterparts. Being only a cheap human-derivative of Nian tech, it still does have...

Strongholds: The 2nd Wave

Strongholds: The 2nd Wave

Open Perpetuum

Our previous blog described the Stronghold system of islands that will drive unique PVE content into the game without disrupting the rest of the open-world...

The Future of Strongholds

The Future of Strongholds

Open Perpetuum

Strongholds are discrete PVE-combat experiences, a single island, that provide unique content as an open world dungeon-like feature. The idea has been...

Augmented Modules

Augmented Modules

Open Perpetuum 1 comment

The Stronghold system is providing focused PVE-combat experiences with unique incentives that make it more engaging and more rewarding and different than...

Stronghold: The Sentinel

Stronghold: The Sentinel

Open Perpetuum

This and the following two blogs detail major new systems entering the game in the form of the Stronghold islands and special Boss loots which produce...

Open Perpetuum Wiki

Open Perpetuum Wiki

Open Perpetuum

Hello Perpetuum archivists, experts, historians, and bibliognosts. By overwhelmingly popular demand, we have officially launched our Wiki!

Open Perpetuum Roadmap 2020

Open Perpetuum Roadmap 2020

Open Perpetuum

This roadmap is designed to layout the strategic sequence of steps and content that the team considered important in the future of the project with the...

New Material: Flux Ore

New Material: Flux Ore

Open Perpetuum

Flux Ore is a new raw material that refines into Flux. As highlighted in our previous blog, to manufacture Destroyers, their modules and ammo will require...

New Robot Class: Destroyers

New Robot Class: Destroyers

Open Perpetuum

Open Perpetuum developers prepare to release a new robot class: DESTROYERS.

Patch April 20161 & 2 year Anniversary!

Patch April 20161 & 2 year Anniversary!

Open Perpetuum

Open Perpetuum celebrates its 2 year anniversary with a wonderful update and +10x EP event.

Patch 15 Released

Patch 15 Released

Open Perpetuum

Patch 15 for Open Perpetuum has been released on March 16 2020!!

Resources Overwhelming

Resources Overwhelming

Open Perpetuum

We have a lot to talk about, so let’s stick to the most immediate changes coming to the Open Perpetuum server this month of March 2020 and what you...

How To Register & Play Open Perpetuum

How To Register & Play Open Perpetuum

Open Perpetuum Website

Step by step on how to register and start playing Open Perpetuum

MK2 CT Artifact Loots Overhaul and Guardian Stability

MK2 CT Artifact Loots Overhaul and Guardian Stability

Open Perpetuum

MK2 CT Artifact Loots Overhaul and Guardian Stability.