Happy to help
Yeah they would be hard, though a short cut might be to look at Fett (for the flame troopers) and Urai for the assassins. But you would still need to make the models and that would no doubt be really hard
Happy to help
Yeah they would be hard, though a short cut might be to look at Fett (for the flame troopers) and Urai for the assassins. But you would still need to make the models and that would no doubt be really hard
Looks really good.
I like the Republic Militia and the plans CIS organic troops.
It will be good to show that the clones weren't the only ones fighting.
I would also like to add my 2cents on the Trando issue.
I agree that they fit the CIS much better then Rep (I mean the RC game has Tandos fighting with the CIS), the only exception is if you wanted to ad an order 66 mechanic and have the Rep turn into the Emp.
Otherwise I think they belong on the CIS side, though if you wanted to counter them you could add Wookie irregulars or some such to the Rep.
One final question on Rep troops, will you include any of the trooper types from the Ep3 game?
Oh ok, yeah that makes sense.
Shame, they have some really cool and interesting forces due to the mixed nature of their forces (karth, Mandos, Massassi)
Very cool, great work, can't wait. So what will the forces of the Sith Brotherhood be made up of?
Cool to see the Brotherhood
So how will future versions of this mod work, will we have to keep altering the ICW 2.15 all the time or do you plan to make your mod stand alone at a future point?
Very cool, can't wait to see the other eras. Great work
Sounds like a good idea, I liked the setting for IW a lot
These look great, with depth and variety
Can't wait to play them all (I will go Great war first, I want to conquer the galaxy as SWTOR Sith)
Is the beta ready?
Also good to see this isn't dead
Ausstig
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