I'm a guy from Poland, living in a godforsaken hellhole with 56k internet. Currently i'm a tester and the PR guy in dez0wave. My favorite games are: MANY GOOD GAMES :F In particular: S.T.A.L.K.E.R. ShoC, Fallout 1-F:NV, Skyrim, Okami, The Legend of Zelda series, and last but not least the Kirby series :D.

RSS Reviews  (0 - 10 of 20)
6

Swelter

Mod review
7

The Journey

Mod review

Preface: I played a lot of Stalker mods (weight mods not included).

TL;DR - A good mod marred by horrible spawn, cyborg AI, and a very dissatisfactory ending.

Let's just point out everything good or bad, instead of writing a fanfic.

The good:
- The map designs are really top notch, especially for a single person venture.
- The atmosphere of a desolate Zone is really omnipresent, thanks to the abundance of overgrown grass, the colors, and the permanent wind noise in the background.
- The story design is quite unique, making you think for a second.
- New mutants and mutant textures really make it a nice viewing experience.

The bad:
- The weapons are the trash vanilla models.
- For a Zone about 20 years post-CoP, it really has a lot of supplies that you can get from fallen enemies.
- You can skip some fedex content by just picking up stuff before it's called for.
- No way to repair your weapons/armor.

The (very) ugly:
- The 'improved' AI just means that you'll get sniped from 200 meters by a bandit in a leather coat wielding a rickety sawn-off, and that's a problem because...
- Weapons can't be upgraded. This means that the **** poor accuracy of vanilla weapons is pertinent throughout the entire mod, so you'll be slinging bullets at enemies with little effect, while they headshot you with pinpoint accuracy from 2 hills over.
- Ridiculous enemy counts. Like seriously, for a dying Zone, the mutants are running around like nothing happened. There are probably more zombified stalkers in Agroprom than in all the entire vanilla trilogy combined, same for the Monolith on the last map, which is also another problem because...
- Monolith has grenades. This is a true Limansk experience, when you'll get nade spammed into last Thursday once you peak out of cover.
- The last map. While gorgeous (in a apocalyptical way), it's a horrible maze of anomalies, heat anomaly fields, full of Monolith soldiers which will gun you down the second they see you. To top that off, the ending sequence is a nightmare straight out of OP 2.1 or some other Scar's Return.

All in all you should give this a try, even just to see what a single man can do to a Stalker game. Just don't expect a multi-layered plot with dozens of hours of gameplay.

5

Shogo: Hydra

Mod review
8

S.T.A.L.K.E.R. - Oblivion Lost 3.1

Mod review
10

Brutal Doom

Mod review
1

Black Mesa

Mod review
9

Weather Total Conversion Mod 3

Mod review
10

ESAI

Mod review
10

Nehrim: At Fate's Edge

Mod review

For the Win!
The mod has a Gothic feeling to itself: dangerous place-specific spawns, learning points, no fast-travel, hidden loot and many more.

Get it while it's hot :D

10

BattleGroup42

Mod review