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Comment History
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ Insanity's Requiem Mk.2 Version 1.9e Revision 1a

hellstorm wants nothing to do with that nerd ****

Good karma-1 votes
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ Title picture (Zandronum & GZDoom)

you outright ******* said what mod you stole it from, then removed enough of the image to try and pass it off as not coming from said mod. get ******

Good karma-1 votes
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ Title picture (Zandronum & GZDoom)

you ******* stole this you dickface. take it down.

Good karma-1 votes
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

some of the weapons you are trying to add have not yet been implemented at this point in time. that's why they are crashing. the safest bet to get all guns is to just use "give weapons" at this point

Good karma+1 vote
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

the two at a time defeats the engineering of doom. not all weapons are effective on all enemies, meaning at any given time you will have weapons that can't deal with the threat at hand, then need to get new weapons again for the next encounter on thew same map.

as for lmgs, please keep in mind that this is a beta. that means not all the weapons are ready yet.

as for third fire rates,coding one is a pain in the **** i have been told. more lead to breaks, because it is not as simple as just adding another to the string.

i am not in contact with the OP, so i can't answer anything to do with the ammo types

Good karma+1 vote
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

iirc the major difference here is that arrowood ripped the weapons and animations himself, rather than use rga. also unlike rga, which was ripped at low, then adjusted, these seem to be ripped on ultra, meaning to get the effect you wish, he would need to re-rip the weapons at low, then edit from there, essentially making the weapons from square one

Good karma+1 vote
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

iirc the barrels are a quark in the vanillia edition because it uses bd as a base still, and all the barrel's behavior is scripted in bd. as for recoil, you'll need to learn how to code a doom mod and look for the relevant lines in the pk3 in SLADE

Good karma+1 vote
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

select the unlimited weapon class. you can carry all the weapons without restriction that way

Good karma+1 vote
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

any possibility of an update of some kind? just to know you're still alive and well?

Good karma+3 votes
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ d00m*

call a bondulance!

Good karma+1 vote
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

be that as it may, there really is a circle-jerk there over what they *feel* is balanced being best. they missed the points of almost all the weapons in the mod.

Good karma+1 vote
ashirodrak1552238861
ashirodrak1552238861 - - 12 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

because that would honestly make me want to leave it for a good while to calm down. really though F*** those guys. whole place can be a circlej*** (i am the guest above)

Good karma+1 vote