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Find out how we work with the effects, what we have decided to do with the voice acting, how do we draw characters and what is the current state of all...
ash of gods - developer diary #6
With the release date getting close (March 2018) we've decided to put together a DevDiary, summing up our recent progress: completely new UI, significantly...
ash of gods - developer diary #5
We are happy to announce that we just published Ash of Gods' Steam store page! In the article we tell you more about the game and what to expect from it.
turn-based award-winning rpg ash of gods published its steam store page
Contains the latest updates and insights on the changes in the storyline, fresh game builds (including an Android one), UI and other topics.
ash of gods - developer diary #4
Hey guys! As you may know, our Kickstarter campaign is coming to the end but tonight is a great night because WE DID IT! We reached the initial goal...
ash of gods - 100% funded on kickstarter
A turn-based RPG featuring a Rogue-like storytelling with risks that TRULY affect the gameplay and an extensive online PvP mode - live on Kickstarter.
ash of gods - kickstarter camapign launched
The latest "issue": overcoming network code problems, lots of work done on the interface, world map, balance, and animation. All of this (and a bit extra...
ash of gods - devblog #3
This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.
a new approach to turn-based strategies
January is over and it's time to sum it up in the second installment of our developer diaries. Music, animation, video. All the joy and pain of game development...
ash of gods - devblog #2
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