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Comment History
arrancar1991
arrancar1991 - - 12 comments @ Version for VANILLA EMPIRE TOTAL WAR

Greetings, I would like to know if there is any way to increase the musket smoke to make it more volumetric

Good karma+1 vote
arrancar1991
arrancar1991 - - 12 comments @ Regiments of American Revolution V3

I respect his decision.
It was for the Imperial Splendor mod, in any case the credits, download links, etc. They would be the same. (the officers)

I personally already have your mod compatible with I.S

if you want I can send you images.

Good karma+1 vote
arrancar1991
arrancar1991 - - 12 comments @ Regiments of American Revolution V3

Is it possible to use your unit mod as a submod?

I would do the compatibility.

and thanks for the response.

Good karma+1 vote
arrancar1991
arrancar1991 - - 12 comments @ Version for VANILLA EMPIRE TOTAL WAR

Is it possible to use your mod as a submod for I.S (imperial splendor)?

Good karma+4 votes
arrancar1991
arrancar1991 - - 12 comments @ HighOnTea

Greetings.

I would like to know if in the current version all the infantry units will have the "sword" in the waist.

since in version 2 only the German and official units had it complete since the others lacked the hilt

Good karma+2 votes
arrancar1991
arrancar1991 - - 12 comments @ Regiments of American Revolution V3

Greetings.

I would like to know if in the current version all the infantry units will have the "sword" in the waist.

since in version 2 only the German and official units had it complete since the others lacked the hilt

Good karma+1 vote
arrancar1991
arrancar1991 - - 12 comments @ Wars of the Gods - Ancient Wars

the submod of long battles works? because my battles with luck last 15 min.

Good karma+1 vote
arrancar1991
arrancar1991 - - 12 comments @ Wars Of the Gods - Ancient Wars

at this moment I have only played with basic archers and no, I do not have any mod other than yours, since I reinstalled Rome 2 and I am occupying its submod

Good karma+1 vote
arrancar1991
arrancar1991 - - 12 comments @ Wars Of the Gods - Ancient Wars

The archers kill anything absurdly, I put 3 cohorts in testudo of attack in a siege and the towers and the archers killed me to the three units.

I think I should check the units with projectiles, I understand that they kill easily when the units are not in defensive formation

Good karma+1 vote
arrancar1991
arrancar1991 - - 12 comments @ Wars Of the Gods - Ancient Wars

it is rare that you can not move the "significant" when I have seen modifications that do, for example, in AE (old empire mode for total war army), in auxiliary cohorts the centurion goes in the back (last row).

If I were so kind, I could put a picture with the banner of each legion, obviously not the cohorts with the eagle.

And finally I have seen that there are different types of segmentata. Greetings.

Good karma+1 vote
arrancar1991
arrancar1991 - - 12 comments @ Wars Of the Gods - Ancient Wars

First of all, I appreciate the excellent modification of Rome 2, I mistakenly thought that DEI was the best mod for this franchise but I am wrong (well, to err is human).

I was surprised to see the great variety of units (and, above all, the numbered legions) for this reason, I would like to ask why the "signifer" is next to the centurion of the unit when it should be behind it for further protection (remember that both the standard and the eagle were sacred objects and were protected in the best possible way and it is for this reason that it seems illogical to me, for example, to die under a hail of javelins before hand-to-hand combat)

Another detail that I realized is that in any Roman cohort (numbered legion) does not have the characteristic banner of the legion, for example.

Steamuserimages-a.akamaihd.net|268:268&composite;-to=*,*|268:268&background;-color = black

and, finally, I would like to know why the late legions are not completely with the lorica segmentata (or at least to differentiate them from the previous units)

I apologize for my English, I am taking classes: v

Good karma+1 vote