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Comment History
aronzei
aronzei - - 22 comments @ Tiberium Essence

Just noticed that the Mastodon cap has been removed. A good tank with a garrison slot. Relatively low attack speed, low health and long construction time. Either reduce time or upgrade stats (particularly health).

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

Bug update: > Scrin Scourge combine with buzzer icon (actually cannot be combined). > Montauk does not gain experience. > Enemy can spot Conqueror (without stealth upgrade) but stealthed with Phantoms. > Some campaign missions bug on load/save. (Mostly are fine though. One such is Northern Italy.)

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

Just to be clear, are those the new ones from the Secret Shrine? If yes, they aren't garrisonable. I just tested on campaign prior to this message.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

I think it only appears on TE compatible maps namely 3 (anything that has TE before the map name)

Good karma0 votes
aronzei
aronzei - - 22 comments @ Tiberium Essence

Good idea though upgrade should at least be appropriate. Currently, Scrin mcv is the most advantageous. It has radar even if undeployed along with the usual flight. Drilling mechanism is good because map visibility is limited early hence limited destination options. Carryall capability mcv probably won't be used at all.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

Yeah but I think that another weapon would be too much. Maybe a passive/active one. Perhaps Manta adding Ion Storm.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

My tactic on it though does not involve taking the expansion quick so the moment I almost didn't use anything new. Jetpack Troopers still owned the level. :/

Good karma+1 vote
aronzei
aronzei - - 22 comments @ C&C: Renegade

If Tiberium was released during its time, it would've made all other games look like poop.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

Ah the worth, yes. I was doing the Rome mission and both my harvesters were going for the blue tibs over the crevasse. That might be it.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

Ravager still has that weird loading bug that causes the units inside not to fire. The animation is off too. It lifts off before the unit gets close if loaded from afar. The unit however still gets on.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

Colossus from Tacitus Archive was awesome. Best is for the GDI. All 3 units are amazing with it's dual type weaponry. Mostly great unit addition overall. (not much of a Nod infantry user though but i like cyborgs) Veins or weins in-game (was that a typo?) are pretty nice addition. Pretty hard to defend with ground units since they are damaged by the veins. I miss the part when you attack the vein, it retaliates by either gas attacks and its wide area expansion. Overall cool update! I might replay some of the campaign.

Good karma+3 votes
aronzei
aronzei - - 22 comments @ Tiberium Essence

Tib Ref bug seems to only appear on Skirmish.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence

@1.6 bugs > Tiberium Refinery Bug. Upon placing the refinery, the harvester ignores the closest tiberium and goes for farther ones. Only persists initially though but quite annoying. > Reconstruction Drones target reticle missing. Will update again soon.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence 1.6 Beta Released!

Damn awesome work man! Nod/Scrin gets its own super heavy walker and GDI it's heavy flyer.

Good karma+2 votes
aronzei
aronzei - - 22 comments @ Tiberium Essence

Yes. I tend to use Cobra for defense and setting them aggressive was the only option. I built a wall around them just to prevent them from moving much but yes, the stances need some tweaking specifically guard and hold ground for stealth units. There are only 2 that will benefit much. (Specter in KW/TW, Cobra TE)

Good karma+2 votes
aronzei
aronzei - - 22 comments @ Tiberium Essence

This mod is so good I wish it was canon.

Good karma+12 votes
aronzei
aronzei - - 22 comments @ Tiberium Essence 1.6

Scrin was featured with huge warships but I guess small and fast ones are still good to have.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ Tiberium Essence 1.6

Looks like a modification of the old Firestorm generator.

Good karma0 votes
aronzei
aronzei - - 22 comments @ Tiberium Essence 1.51 Beta

Found a workaround if you can't find it in mods. Place the <mod name>.big file in Core/1.9 folder. Leave skudef file in root. Edit config.txt and add the lines like this:
add-big patch9.big
>> mod-game 1.9
>> add-big TiberiumEssence.big
add-config ..\1.8\config.txt

When you open it you will notice at top right the new mod.
Just delete the lines and it will be back to the old version.
Edit for other mods.

Good karma+2 votes
aronzei
aronzei - - 22 comments @ Tiberium Essence 1.51 Beta

It's been said but damn this is the best mod in the Tiberium Universe. The amount of detail put into incorporating the old units to the TW is just amazing.

Good karma+2 votes
aronzei
aronzei - - 22 comments @ KW Reloaded 1.71 Final

Found a workaround if you can't find it in mods. Place the <mod name>.big file in Core/1.9 folder. Leave skudef file in root. Edit config.txt and add the lines like this:
add-big patch9.big
>> mod-game 1.9
>> add-big TiberiumEssence.big
add-config ..\1.8\config.txt

When you open it you will notice at top right the new mod.
Just delete the lines and it will be back to the old version.
Edit for other mods.

Good karma+1 vote
aronzei
aronzei - - 22 comments @ KW Reloaded 1.71 Final

Is there anything else I should get for this mod to work? I've followed the steps in the pdf and it does not appear in the mods list.

Good karma+1 vote