Well, what we released here as a demo is an early version of the game when we were using a different method to map control inputs. We are currently building in a new system to our project that allows a much wider range of controllers to be used with the game (including PS2), so the full game won't have that problem! It's also going to allow rebindable controls so that there can be multiple players on keyboards or a single controller.
Arkanti
Tom joined
Producer and Technical Artist at Wildgrass