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Comment History
-=arch=-
-=arch=- - - 15 comments @ ACE Missions Pack 1.2

Look here: Moddb.com

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ ACE Missions Pack 1.2

The missions in the Warfare folder work with ACE only. I don't know for BI missions, just try.

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ A.C.E Advanced Combat Environment

The mod was mostly designed to be played as a team (with players on your side) and not necessarily for single player. I made small and optional patches to help for that (they are not official).

I think, for bigger modifications and to allow to redistribute the full mod, to make it compatible with the campaign for example, we need to ask the permission (see @ACE\Docs\ACE License and Copyrights.txt).

I suggest you to contact one of the project leaders, maybe you can get a special authorization as the mod is a bit old now:
Community.bistudio.com
Forums.bohemia.net
Moddb.com
Forums.bohemia.net
Github.com

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ A.C.E Advanced Combat Environment

ACE 1.09 tested, working with ArmA 1.14 to 1.18 (boxed version).
I don't know for digital distribution services like Steam.

Good karma+2 votes
-=arch=-
-=arch=- - - 15 comments @ Troops in the Afghan Village

It's Afghan Village: Moddb.com

Good karma+2 votes
-=arch=-
-=arch=- - - 15 comments @ Dynamic skirmish mod 2.1 for GSM X

You can set more credits when the mission starts:

Edit: mods\Dynamic skirmish mod 2.1 for GSM X\resource\map\single\0\01-farmland\mi\reinf_menu.mi.
And at line 4, replace "{scoreCurrent 0}" to "{scoreCurrent 800}" for example.
You need to do it for each missions you want to play.

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ Twi's Tango AI

Good mod.
It would be interesting if tangos that surrender and can get up again, do it in a more variable way or never. Because they do it quickly all the time.

Good karma+2 votes
-=arch=-
-=arch=- - - 15 comments @ ACE Missions Pack 1.2

If you are close enough to another soldier, you can examine him from the action menu. You will get a quick summary of his general status and wounds (is he bleeding, unconscious, in pain, no pulse?). If you have the necessary medical supplies, relevant treatment options will then be added to your action menu.

See also: Community.bistudio.com

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ ACE Missions Pack 1.2

* Avgani Iraq & Afghan village: Moddb.com
* Podaga island: Fdfmod.dreamhosters.com
* Tatawin island: Moddb.com
* ACE islands: Moddb.com
* Tolafarush island: Moddb.com
* Razani N. Waziristan: Moddb.com
* Klurs island: Moddb.com
* Desert Wasteland: Moddb.com
* IC Alameda island: Moddb.com
* Everon island: Moddb.com
* OFM Uhao island: Moddb.com

Missions which require "others" addons, can no longer be played, because Armaholic is no more (except if you own it).

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ ACE Full Install 1.08

Try "ACE Disable Wound System" available in the Files section.

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ A.C.E Advanced Combat Environment

Try "ACE Disable Wound System" available in the Files section.

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ ACE Missions Pack 1.2

For single player missions, extract PBO files in the ArmA\Missions folder.
For multiplayers missions, extract PBO files in the ArmA\MPMissions folder.
For more information you can also read: Community.bistudio.com

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ ACE Full Install 1.08

Make sure that you have installed the latest patch for Armed Assault: Moddb.com

Good karma+1 vote
-=arch=-
-=arch=- - - 15 comments @ A.C.E Advanced Combat Environment

Development of the ACE mod for ARMA: Armed Assault has ceased since 2009.

Good karma+2 votes
-=arch=-
-=arch=- - - 15 comments @ ACE in-game

All shots were taken with an old video card and what we see here, it's the lighting of a camp fire, which is close to the one.

Good karma+1 vote