Thanks for giving it a try!
Thanks! Don't worry, sounds are very much placeholder at this point.
Hey mcunha!
We do all our animation inside Unity using the Puppet2D plugin. Our parts are created in flash initially as it's easier to make fixes to vectors. Nick will animate with outlined pieces only, then once we're happy with the animation, we'll go back and color the pieces in (usually in Photoshop).
Keeping the animation inside unity makes it super easy to hook up animation states to mechanim, where we've had to create some extra code to handle switching of rigs. (Damsel, at this point has around 10 unique rigs that we swap between depending on state)
We're going to go into a bit more detail in future posts though, we aim to have a specific animation post once every two weeks or so from now on.
Thanks for the kind words guys! Our art and animation guys worked crazy hard getting this demo level right and your comments make it all worth it.
No Hacks!! It was an amazing run! Haven't been able to pull it off since.
antwood
Anthony joined
Creative Director and Programmer at Screwtape Studios. I've been developing games for around 5 years now both for my company, as well as for other Brisbane based developers. Highlights include Bank Job (Screwtape Studios) as well as Ski Safari: Adventure Time and Hand of Fate (Defiant Development).