Hm. Any chance to scale that carrier up a bit, then? Seems a bit too small to me... ^^
Hm. Any chance to scale that carrier up a bit, then? Seems a bit too small to me... ^^
That second one is the shipyard, right? The ones next to it are the battleship and destroyer respectively?
Nice :D
Y'know, the only thing missing are turrets on its side :P
The angled parts of the body would be good places to employ AAA...or should I call that ASA?
Interesting design. I have to say, it looks a bit unbalanced because of that huge chin(?) assembly, and at least right now I don't see any missile tubes.
I like it otherwise, and can't wait to see it textured :D
Why not handle it like this:
You research a base destroyer chassis with either no armament at all or retireable "standard" turrets.
Once you have done the proper research, you could refit the ship to your liking, with just about any turret that's in the game ATM.
With the Hiigaran type, I'd go for two medium hardpoints abow and astern and a heavy one each on the dorsal and ventral surface amidships, for example.
This is in essence the same thing 107th_Raven proposed to apply to fighters/bombers, only adapted to capital ships.
In essence, you only need three types of small fighter craft, the bomber, the superiority fighter and the interceptor. I like Raven's idea to combine all the different bombers into one chassis that can be adapted to the desired purpose on short notice.
OTOH, the current system lets you select all anti-frigate bombers with a single double click, which would be hard to realize with the system he proposed. Then again, we do have the buttons 1 through 0 for that...
There are a couple of more ideas floating around in my brain, I'll see if I can bring them down on paper sometime ;)
antagonist99
Fabian joined
This member has provided no bio about themself...