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anaphalisjavanica001
anaphalisjavanica001 - - 7 comments @ Rise of the Reds

I tried hard AI but I set my cash to 50,000 hehehe If you don't, just ignore me. :D
I think GLA is the best among them. You don't need to build any power supply. :D I tried this map against ECA.
For GLA, my style is Defense, defense, defense. Build 2 scud storms (to neutralize your opponent's SW). :D

For this map, Create GLA snipers (I forget the name) to detect stealth unit (this is a must if your opponent is USA). Put the Snipers little bit advanced, because it should detect the USA stealth bomber before it drops the bombs. Create some heavy AAs. USA AI always targets radar van (and after that your worker). So put your radar van deep far in your territory to bait the aircraft, your defense will take care of them. :D
Don't forget to put the angry mob from general promotion (I forget the name) to your defense line. Combine rocket buggies and quad cannons as your defense. Their attack mostly are from middle.
When your defenses are stable, you can attack using tunnel from GP accompanies with angry mob from GP, and combine it with attacking from left flank. If you directly attack, use the right or left flank, It seems their defense is weak at those points.

Good karma+1 vote
anaphalisjavanica001
anaphalisjavanica001 - - 7 comments @ Rise of the Reds

Haha Okay. thanks anyway for the reply :)

Good karma+1 vote
anaphalisjavanica001
anaphalisjavanica001 - - 7 comments @ Rise of the Reds

Thanks for the reply. How can I upload the save file here?

Good karma+1 vote
anaphalisjavanica001
anaphalisjavanica001 - - 7 comments @ Rise of the Reds

I installed the PB 1.2 and played it as GLA. I noticed something weird when I clicked the idle worker button. It showed me the worker that worked at the supply yard (and the worker wasn't idle). When my workers in supply were 5, It took me 5 clicks for the idle button until I found the real idle worker. I think it's not effective. It always shows the worker that is not "idle" in the first place. Maybe it's a bug, or maybe not.
The other thing was the AI. I played as GLA on 'Fallen Forest". My opponent was China. For the first 2 minutes I expected some never ending tanks or heavy tanks or maybe artillery or aircrafts. But nothing happened. There were just infantries and couple battlemaster tanks until the end of the game, no nuke silo, no hackers, and no airfield. I thought that I missed to select the hard opponent, but after the match, I found that the opponent was "hard". It shouldn't be that easy, or maybe I installed it incorrectly?
P.s Sorry for the long post :D

Good karma+1 vote
anaphalisjavanica001
anaphalisjavanica001 - - 7 comments @ Rise of the Reds

I often encounter error message "technical difficulty bla bla bla"
I notice that it often happens (not always) when I change my faction.I play skirmish with AI and change my faction (usually different faction from the previous round). The error message appears mostly when I press the "play" button. It also appears after the round finishes (the game is just closed). I don't know if it's bug or just my laptop (win7 ultimate).

Anyway, I just downloaded the public build 1.87 ver 1.1. Do I need to uninstall the previous P.B.?
I can't wait to enjoy the new changes and the new AI. :D

Good karma+3 votes
anaphalisjavanica001
anaphalisjavanica001 - - 7 comments @ Rise of the Reds

Thanks for the reply
What you have done is really awesome :D
I was wrong. I thought playing 1v1 on a big map e.g a 4-player map, will make the AI developed and move freely :D
I really enjoy the AI in this game. Can't wait for the next update. Overlord thanks :)

Good karma+2 votes
anaphalisjavanica001
anaphalisjavanica001 - - 7 comments @ Rise of the Reds

The first impression when I played 1.87 Beta was like "the AI really is badass".
In easy AI, the enemy units flowed to my base and sometimes used combination attacks e.g, enemy's heavy AA came forward to take down my air units which I set to guard or patrol; the enemy's support unit (artillery) guarded their attacking units which came forward. However, the attacking units mostly were infantry. So, it's easy to take them down.
In medium AI, it's the same as the easy AI, but the attacking units were more various(MBT tanks and air unit). And also the attack interval was faster. Here, I found that USA WAS really air superiority. The never ending bombarding was annoying (annoying in good thing).
I was afraid to play against hard AI ha ha ha
However I was curious. So, I played against hard AI in supply line. I set for 1 vs 1 random hard and the cash was 50,000 (I didn't want to lose hahaha). I played as GLA.
For the first round, I faced Russia. As I thought, it attacked me with medium tanks, goliath, sentinels, air units, gorgons, tesla tanks, and...topol (that's hurt) >.<
But strangely, it didn't build nuke silo. And I lucky could beat it in about 30 minutes because the units stuck. it seemed it produced many tanks, they stuck, and their attacking flow went slow.
For the second round, I faced USA. As I predicted, it was never ending bombarding. The stealth bombers were really annoying. Until I noticed that they targeted my radar van. So I created GLA "snipers" who can detect stealth unit. I put them front line. Then I baited the airplane by creating the van and I put it far wayyy behind my defense. The result was never ending falling bombers. And it came that its units stuck. So it's easy to take it down.
So when the units gets stuck, the attacking flow goes slow. when it goes slow, it's easy to defeat the AI.
I don't know if it's bug or not.
overall, this is the best mod! Million thanks for the dev. So much fun here.
P.s Sorry for a very long post :D

Good karma+4 votes