We hope you enjoy your stay. It's good to have you with us, even if it's just for the day. We hope you enjoy your stay. Outside the sun is shining, seems like heaven aint far away. Yeh, well I play a fair few games, mostly RTS's, FPS's and RPG's. Unfourtunatly for me, I'm one of those people who has many good ideas for mods and the suchlike but no actual drive to really make them. Meh. That's about it really. Trying to work on a mod for Tib Sun ATM, but prob will get bored of it ater a while.

Comment History
Alomx
Alomx - - 11 comments @ GDI M-28 Mammoth Railgun upgrades

The left would look better with the rail effect I think. Both looking great though, but defenalty left.

Good karma+2 votes
Alomx
Alomx - - 11 comments @ Nod Tiberium Harvester

I am amazed, once again, by the quality and the SPEED at which you do this asrounding work Helge. Looking forward to the next release with great anticipation.

Good karma+1 vote
Alomx
Alomx - - 11 comments @ Nod War Factory

This is a very good model and astheticaly a follow on from the TS war factory, but my first impression of this wasn't "too flat", it was "too fat". The whole building looks almost as if it has been squashed by something. If those doors are supposed to be able to comftasbly fit a tank through them, then the building looks like it would take up a lot of ground room. If however the 'footprint' of the Nod warfactory is about the same as the GDI one then the doors would look too small, and vehcles would just barley scrape through the doors. I think that would look a little strange in-game. My suggestion is to defenalty keep the 'stealth' asthetic as that fits in wiht the rest of Nod, but perhaps lessen teh 'fluff' at the rear of the structure, and perhaps make the base of it a little bit thinner. Just my two cents. Fantastic work with this mod by the way. One of my favorites for C&C3. I hope to see more of your excelent work in the future.

Good karma+2 votes
Alomx
Alomx - - 11 comments @ The Keep

That looks to have some pretty good game dynamics going on there. Another great job on another fantastic map guys, keep up the good work.

Good karma+1 vote
Alomx
Alomx - - 11 comments @ UNSC BASE

yes, but copies of halogen are still out there that are fairly finished. i have one.

Good karma+1 vote
Alomx
Alomx - - 11 comments @ Choose you Laser Crusader Tank

vote, vote, and double vote :D

Good karma+1 vote
Alomx
Alomx - - 11 comments @ Destroyer Update 2

Incredible asthetics aside for a moment, would this extra engine actualy be worth the investment? Yes, I know, destroyers can be hellish slow sometimes, but will this actualy be worth sacraficing an extra weapon for? What sort of speed or manauverability bonuses would this grant us? Most importantly, will this extra engine allow heavily damaged destroyers escape quickly or would it have been better to hold their groud with an extra gun and call in the repair ships later?

Good karma+1 vote
Alomx
Alomx - - 11 comments @ Destroyer Update 2

Pouk, what you do never ceases to amaze me. Every new thing you show us is absolutely beautiful. Bravo indeed =D

Good karma+1 vote
Alomx
Alomx - - 11 comments @ Kadeshi BC concept

Okay, first up i'd just like to say that this has been a fantastic mod so far, and im excited to see what you do with the Kadeshi in it Pouk. Great work! =D

Right, jsut throwing in my little bit of input and there are two things i though about this ship when i saw this concept, read the comments and thought about how it could be intergrated into the Kadeshi fleet.
Model wise i like how you are trying to bridge the gap between the larger and smaller ships of the fleet and their different shapes, but id say that to make this look like a proper intermediate you'd have to add a little bit of the MBF into this design, perhaps by making the rear parts of the 'arms' more bulbous before they reach the mid part of the ship, kinda like the sides of the MBF. the look of the swarmer 'face' is good though, defenalty keep that :)
As for the purpose of the ship i think it should be a destroyer. Not just a regular destroyer though, because i always imagined the Kadeshi to have huge swarm fleets that could be supported in teh depths of space by only a handful of ships, and that most of them would have some shared universal function to manage and re-fuel the swarm, so if this were to be a destroyer it woudl be almost carrier sized but with the weapons of a destroyer but no production slots. This way an attack force of some of these destroyers could maintain the fighter swarm that surrounds them, but not actualy add any new squads to the fight.
If this was a destroyer it coudl possibly have 2 ions (one on each of the more swolen parts i sugested before) and some kinetic turrets all over its body, so it could hold its own against fighters, or perhaps slower tracking so they are only really useful agianst corvettes.

thats about all i have to say really. Hope it makes sense 'cos im really tired while im writing this.
keep up the great work on this fantastic mod Pouk :D

Good karma+1 vote
Alomx
Alomx - - 11 comments @ Scorpion weapon upgrade

Just happened to notice this AWESOMENESS and read about the predator tank concept so i found a pik of it.

Cnc-i.net

I love this idea of dual weapon scorpions. Can't wait til next release. Keep up the good work guys! :D

Good karma+1 vote
Alomx
Alomx - - 11 comments @ TALON Mod

fantastic mod guys, I am realy impresed by what it changes and the way various balance issues have been sorted out.
just to add my two cents and a little bit of feedback for ya, the per-unit upgrading is a good idea but I've found that in large scale battles it can get anoying, not only to mention that in the longer run it's a much larger drain on resources. i have found that this most impacts gameplay when playing at Nod. i personaly would sugest scrapping the per-unit system for the smaller units such as raider buggies and scorpions but keeping it for the larger ones.
one other thing i was thinking was for the scrin mothership. changing the role of the mothership from an endgame unit to a heavy support unit was one of teh best ideas i've ever seen in a mod. its added shields and drones coupled with its orbit jump and bombard abilities make it a verry good defence breaker. just one thing i would say to fully complete its role as i see it would be to make it able to carry perhaps up to four squads of infantry (that are unable to fire when in the mothership). these troops could be used as a first attack wave or perhaps mearly as cannon fodder. it is important that these troops cannot fire while in the mothership as this would then turn its role back into a heavaly armed destroyer instead of a defence breaker and support role.
again, verry good mod and i like what i'm seeing so far and looking forward to the next release.

Good karma+2 votes