My name is Alex Killeen, born in October, 2000. I started gaming on Christmas 2003, with the Playstation 2. From there, I continued gaming on the PS2, and Playstation 3 until I made my switch to PC gaming in 2013. Since then, PC is my preferred platform, although I still do use consoles from time to time.

Comment History
AlexKVideos1
AlexKVideos1 - - 4 comments @ All Vehicles Mod

It does have the new variant but not the destroyed one.

Good karma+1 vote
AlexKVideos1
AlexKVideos1 - - 4 comments @ Complete Game Files

It will not launch sadly. Plus, even if it did open up, I believe it still wouldn't work as it can't connect to the servers anymore.

Good karma+1 vote
AlexKVideos1
AlexKVideos1 - - 4 comments @ Patch 1.3.1

That is the wrong bug fix list, here is the real list:
Multiplayer:
- Added voting support (change race type, change track, kick player, reset tournament, rubber banding)
- Added support for multiple dedicated servers on the same computer
- Added race finish timeout
- Tournament is reset when last human player disconnects from the lobby
- Dedicated server can now be configured to require clients a password before connecting
- Server list shows a locker icon near the dedicated server with a password
- Server list shows a country flag based on a dedicated server's geografical location
- Server list shows a ping for a dedicated server
- Implemented "typing notifications" in a lobby (e.g. when client is typing in a chat text box,
other clients see flashing icon near that client's name)
- Welcome message and server messages have distinct color
- Admin chat messages have distinct color
- Land mine does instant kill in deathmatch
- The car reset has been restricted. The player can reset car only if the car is flipped, out of
track or not moving for a certain duration.
- Self-damage from weapons is disabled
- Added "enter to switch camera" message when player has finished the race or has been killed
- The message box is displayed in the main menu if the user has been kicked from the server
- Implemented master server info message in a multiplayer lobby
- Information about dedicated servers are now more often sent to the master server
- Implemented toggling of weapon groups
- Default "say" key is now T
- Added support for NAT punch through when connecting to dedicated server
- Fixed bug with no effects on head-on collision
- Chat message is always displayed in the dedicated server console
- Fixed dedicated server timeout kick bug

Single Player/Common:
- Tournament races can now be played in any order. Player can also go to a garage while tournament
is in progress. If game is quit while tournament is in progress, the tournament state is saved.
- When tournament is in progress, rank list dialog in a garage shows scores and kills for players
that participate in a tournament.
- Player gets score points for kills too. Two kills make one score point
- Implemented force-feedback
- Added "Controller Options" group to options menu. The user can adjust force-feedback, deadzone,
sensitivity and saturation for the selected controller there.
- Ammo/health powerups cannot be collected if ammo/health is full
- Improved car handling
- Improved car-to-car collision damage and nitro distribution (e.g. if player hits opponent's car
in the rear, only player gets nitro bonus and opponent gets most of the damage)
- Nitro is refilled white drifting using the handbrake
- If player has double damage, his land mines do double damage too
- Rain and snow do not fall in the tunnels anymore
- Added fullscreen on/off option in the graphics options
- Fixed strange behavior for finish camera
- Fixed shadows bug that sometimes occured if Alt+Tab has been used repeatedly
- Improved auto-aim for weapons
- Minor AI improvements
- Look-back camera is positioned more appropriately
- Aerial nitro is being filled when car has spent at least 0.5s in the air
- Fixed bug where sun flare would be visible through solid geometry
- Max driver tags distance is now 70m
- Added new loading screen tooltips
- Quick race settings use the same wheel settings (rim, color and reflection) as the current car in
the campaign
- Added console commands that can control music playback in WinAmp
- Fixed weapon firing bug when ammo count is 0
- Message box is shown when tournament is available for the first time in the category
- Fixed bug where default rim would be unlocked per car template instead globally
- Rims are now unlocked globally
- Loading screen tooltips are ordered and depend on a context now
- Katyusha can switch weapon only when all four rockets are fired
- Various minor bug fixes and improvements

Good karma+1 vote
AlexKVideos1
AlexKVideos1 - - 4 comments @ Portal: Still Alive For PC

So I noticed that the only problem I saw was then when the cubes with the red texture are destroyed, like when you press the button for another cube, the texture goes darker, but displays the original cube texture. Other than that, you all did great work!

Good karma+1 vote