yeah
Full realism never fits with gaming especially on an RTS scale such as Generals. Making T-0 AA intercepting ballistic missiles leads to 2 things:
- Ballistic missiles are obsolete and not an option
- You have to buff them a lot so to be an option, but such buff leads to OP unit if the missile hit the target. And this is what we call toxic gameplay, where single missile can demolish 10 tanks or 10 missiles can hit the target because you have 10 AA, or You have 10 AA but single drone can distract them and single missile kills all of them ;)
You don't want that type of gameplay believe me, especially if you play PvP.
Aurora F-35? I don't believe will see such.
There was a time where Tire-0 AA were intercepting ballistic missiles, but was removed for balance purposes.
For now is planned to be only for GP usage
Gen launcher should fix all the issue, but in any case check for generals file located in Data folder and rename it to 1Generals to be disabled, or cut it outside of the folder. FIle can be directly in data folder or in Data>English
Challenge mode will be updated for upcoming new version if a few days.
GLA is very finished, maybe for final version we can add something or change existing, but not much.
BR
1. No.
2. Increase the speed from the option before starting the game.
You can play in LAN with 50K as well. Try this?
We don't have such issue, I assume wrong mod installation...
Make sure you installed it correctly...
It's very hard to learn programing on a level to build rts game, especially on my age, 40...
I wish to be close to old classical RTS on a new engine. I don't plan to modify other game, but starting something from scratch. But not sure I can succeed without help.
BR
AI is good as it is now, slightly improved for upcoming new version, but don't expect more infantry.
I have plans to make stand alone game, but I'll need dev for that to help me.
In few days we will release new version with improvements, balances and some bug fixes.
BR
Thank you, but we can't do that for various reasons, first we have our concept done and working well. Of course we are keeping on improving current unit stats and upgrades, but we can't fully replace so many units.
BR
No, EDA is the last one, we don't have time and man power to do it.
BR
Our AI is stronger and smarter and many players are really appreciating it.
If you don't like it, you are free to play any other mod or Vanilla ZH.
BR
DIsable heat FX from Options, your Video card doesn't support it for this game. I have same issue.
BR
Already fixed, we will release new patch in a few days
Uninstall the mod entirely and install again there is some issue with GenLauncher not detecting latest version.
Because I have minimum help, can you help me ?
You need Gentool to remove the black strips from the control bar, maybe in future we will make a control bar that doesn't need Gentool
Data folder should not have INI or Scripts folders originally from ZH or other mod otherwise will conflict with the mod.
Changing the height manually from teod ini files might be an issue for PvP that can lead to mismatch.
BR
Not possible.
BR
The next big thing is remaking of USA, China and GLA structures with completely new design and skins different from ZH ones. SO the mod will look like stand alone game as much as possible. Russian Structures might receive some slight improvements, but nothing drastic.
Navy is something we will decide after the structures if we have time, and will to complete since ZH engine is not suitable for naval warfare and it's waste of time to introduce it, or maybe can be introduced with just 1-2 ships and 1-2 sub and that's all.
BR
Alexei_Stukov
Alexei joined
This member has provided no bio about themself...