> Saying this i mean that we will never stop working on it, currently there is just a temporary delay in our progress.
Right, just wanted to add that we got some new stuff and just dont wanna dissipate our energy too early...
> Saying this i mean that we will never stop working on it, currently there is just a temporary delay in our progress.
Right, just wanted to add that we got some new stuff and just dont wanna dissipate our energy too early...
Hm, something semi-professional. NOT the microphone that comes with headphones, not a small ****** one.
I'll give an example via PM.
> Will the destroyed hulk stay on the battlefield for a long time/forever? That would be awesome
Yeah, something like that. It'll burn, then smoke, then just sink unto ground. But very slowly, it'll sink in about 7-8 minutes.
I don't think so. It is unnessesary since AA units are present.
I made it clear for those who don't speak russian. I know its Heavy Flamethrower System. Though I want people not to be mislead by its name. It isn't a flamethrower.
Thanks. We'll contact you as soon as we finish writing down our voice overs text.
Possible demo version release date: End of October.
Possible demo version features: two sides, 2 to 5 singleplayer campaign missions, skirmish mode enabled.
Well, we're working on them. Wanna help us out?
Well, surely it doesn't launch flame.
And the exact translation is something like Heavy Fire System, or maybe Heavy Fire-Support System. It supports advancing troops by firing fuel-air missiles to large ranges, up to 5-6 km. Well, not large ranges, but ranges that exceed average direct fire ranges.
Yes. HFS stands for Heavy flamethrower system, that's its abbreviation in english.
lol, you spelled "want" wrong again. Alright, I understood what you meant about the JTF
The format of the models is an ordinary 3d studio max model. We convert it to w3d to export to the game.
It'll be ready to download by autumn, we hope. :)
So, what did you say about the JTF?
No, Cryptex, everything is correct, since we use russian spelling on AFRF units, and in russian this vehicle is called Тяжелая Огневая Система (Heavy Flamethrower System) == ТОС.
TOS is just the transliteration.
Today, we launched a new Real War Mod site, featuring new Joomla! engine. You can still find us at www.realwarmod.com . Gonna update the site today.
See ya.
Well if it won't lag, we'll probably leave hulks lying on the field for a long time, not for 10 seconds or so. We've showed you some of the hulks' models, so we'll test them ingame.
It is unreleased, how can they know that? Demo does not offer full information on the game.
Personally i suppose C&C 3 to be the most popular strategy game for modmaking teams.
Performance will be ****** anyway. I think 7-8 minutes is just fine, 5 minutes is too small amount, 10 is too large.
they used it in 70's and 80's
they now have newer rifles
Capt.Colesterol: what do you mean comparing us with reborn?
this tank will be like Battlemaster in original Generals, for meat grinder only :)
no way, though I love this vehicle too, my personal favourite is the new ZTZ-99 MBT
and I guess ZTZ-99 is more powerful then T-90 (without the A upgrade) ;)
well we gonna to remake it a little bit so it would look differently ingame.
it will have a transparent canopy with light reflection, just like comanche's canopy in vanilla ZH
That's omecid made texture, he is the only one in our team who can do this kind of job.
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