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Comment History
AlecciaRosewater
AlecciaRosewater - - 10 comments @ SpellForce Reimagined

The questplace armor merchant sells a "helmet of the eyplorers". While the idea does have writing potential it is more likely to be a typo. Unless you want to make it a third eye helmet or something with custom stats

The corrupted rocksmiths on coop 30 light can petrify targets up to level 1,2,3. You probably intended the number to be 30 or so

Good karma+1 vote
AlecciaRosewater
AlecciaRosewater - - 10 comments @ SpellForce Reimagined

Add some boss enemies to freeplay mode, at level 25 it felt like there were no more challenging foes left

Good karma+1 vote
AlecciaRosewater
AlecciaRosewater - - 10 comments @ SpellForce Reimagined

I think you made The Rift a bit hard. I really struggled with it in comparison to other levels and there's a certain optional enemy that I am convinced is completely impossible

Good karma+1 vote
AlecciaRosewater
AlecciaRosewater - - 10 comments @ Freespace: Sins Of A Blue Planet (Cancelled)

The amount of custom assets in this mod is impressive and it puts the halo mod to shame it would be sad if all of this went to waste
Have you tried showing this project to an outsider? That way they can boggle at all of the pretty ships and help you with the balancing issues

Good karma+1 vote
AlecciaRosewater
AlecciaRosewater - - 10 comments @ Freespace: Sins Of A Blue Planet (Cancelled)

Should the GTA and PVE be playable factions seperate from the GTVA? That way historical scenarios become possible and the maps could chronicle the setting's bloody history and how events led to the invasion of sol

Perhaps the maps themselves should be named after and loosely based on the various mods the fanbase has made over the years. It would pique people's interest and allow for maps that don't involve the entire galaxy

Good karma+2 votes
AlecciaRosewater
AlecciaRosewater - - 10 comments @ Freespace: Sins Of A Blue Planet (Cancelled)

Could you add the broadcast center back in? To reflect the political nature of the conflict? One of the main causes of the civil war was that the GTVA knew that they couldn't survive a peace alongside the Federation.

The system that I am imagining is that UEF culture would build broadcast centers to overrun planets as per vanilla while the GTVA would build broadcast jammers that are tuned more for resisting hostile culture then for spreading their own. This way players can look at the "broadcast center" and "broadcast jammer" and immediately know how it works without further explanation

Good karma+1 vote
AlecciaRosewater
AlecciaRosewater - - 10 comments @ Freespace: Sins Of A Blue Planet (Cancelled)

If you need ideas look at the Halo mod for this game or maybe even ask another SoSE modder to provide feedback
You have a lot of really really good assets already implemented. If you can rearrange this into a playable game then a lot of people are going to be impressed by the results

Good karma+2 votes
AlecciaRosewater
AlecciaRosewater - - 10 comments @ Freespace: Sins Of A Blue Planet (Cancelled)

Changing the pacing the game would help. I think ships are too slow and the economy too slow

Good karma+1 vote
AlecciaRosewater
AlecciaRosewater - - 10 comments @ Freespace: Sins Of A Blue Planet (Cancelled)

If you finish it you won't have to ask yourself that question anymore and can move on to a more agreeable game engine

Good karma+1 vote
AlecciaRosewater
AlecciaRosewater - - 10 comments @ PsyPsyche Designs

I have a few high-quality designs to submit. Any interest?

Good karma+1 vote