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Comment History
akblabla
akblabla - - 10 comments @ Nod Stealth Generator

To make it easier to see if it is in stealth, can't you just try removing the shadows of everything thats cloaked?

Good karma+1 vote
akblabla
akblabla - - 10 comments @ Natural Selection

yep

Good karma+2 votes
akblabla
akblabla - - 10 comments @ Tiberium remake #123456

I think they are too blue.

Good karma+1 vote
akblabla
akblabla - - 10 comments @ Portal: Prelude

I played it but i must say that the employees that talks to you are a bit to psychopathic sometimes and why would you say yes to enter this test if there never have been any that have survived the test. Also most maps are to enclosed and you really dont know what you can do and where you need to go (in some maps i needed a walkthrough to find a hole you need to enter). You need to make all options in a room visible as soon as you enter it.

Good karma+1 vote
akblabla
akblabla - - 10 comments @ Warband Progress Report

Woot. This one of the few mods where Denmark is included :D

Good karma+3 votes
akblabla
akblabla - - 10 comments @ The Twisted Path

you can try lugaru. Lugaru is a wolfire game and overgrowth is actually a sequel to lugaru. You should try it out

Good karma+1 vote
akblabla
akblabla - - 10 comments @ Gamma-correct lighting

They say that the gameplay is going to be greatly inspired by lugaru's gameplay (OG is the sequel to lugaru as told before)

Good karma+3 votes
akblabla
akblabla - - 10 comments @ Valley of Trials WIP

Very cool terrain, but i think you over used the cracked texture. Maybe use some dirt texture here and there to make it look less plain. :)

Good karma+1 vote
akblabla
akblabla - - 10 comments @ Overgrowth - Initial Ragdoll Physics

If they were dead they would be more rigid (have I heard)

Good karma+1 vote
akblabla
akblabla - - 10 comments @ Character Stats vs. Player Skill

I think accumulating skills gets really boring after a while but the idea of sometimes you get the possibility to do something new is good. Maybe if you can make a system that can see how good you are at blocking and evading, hitting and counter-attack, you could make a system that fx when you maybe have 10 XP when your average fighting skill of the last 20 seconds maybe become 30 because you counter-attacked his counter-attack and took nearly no damage defeating him(it should depend on the enemy's own skill level) then your XP begins increasing slowly towards 30(It would be good if the XP level got 1% closer your current fighting skill every second your fighting skill is more than the XP). When you have collected enough XP you can take a skill(not increased hp but something like if you time a attack perfect that punch maybe give more damage or somthing like that) and with this skill you can "crawl" up the XP ladder if you are a good player.

Just my suggestion

Good karma+1 vote