I'm a young indie game developer. I make games and I'm pretty good at it. I've done a game in almost every genre out there. I've worked on over 200 games in the last 2 years (This ranges from prototypes to full games.) www.youtube.com/user/laxwolf

Comment History  (0 - 30 of 57)
AidanWolf
AidanWolf - - 57 comments @ Taking cover part 3

looks great man, I'm excited.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ [Super-Development] 7/4/12

Love the progress, keep it up!

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ [April Fools] 1/4/12

congratulations! your progress is great, keep it up.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ First gameplay trailer

Looks great, the sounds are really good too.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Galaxial: Projectile Weapons

that was really engaging! can't wait to play.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Omegalodon Gameplay Trailer

excellent work, this video was a lot more effective at showing the game off.

Good karma+4 votes
AidanWolf
AidanWolf - - 57 comments @ Galaxial: Recent Updates

oh my god, this looks incredible.

Good karma+2 votes
AidanWolf
AidanWolf - - 57 comments @ Indoor 04

wow, the game looks absolutely beautiful; what an overhaul lighting wise.

Good karma+3 votes
AidanWolf
AidanWolf - - 57 comments @ Omegalodon FAQ

This looks awesome. It wasn't to appealing at first but the introduction of vehicles and multiplayer made it a lot better.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ [Development] 28/2/12

Looks great, can't wait for some "amazing things" in a few days.

Good karma+2 votes
AidanWolf
AidanWolf - - 57 comments @ Report 012: AA guns

I love the pixel-drawn decals on the vehicles. Keep up the progress!

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Video Review of CSiS and a few thoughts on our Aiming System

One way I've done a 3rd-person aiming system in the past is making an object which uses the mouse location. Than you distance that object and either make it so it stays on the surface of the closest object intersecting it's z position from the player or creating a secondary object right in front that copies the location of the distant mouse-tracking object and dividing its x and y location by a factor that makes sense to the screen size. That way the cursor is always located where the bullets are going.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ The Platform Shooter 0.3.0 alpha release

This is a really solid looking game.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Near Future for the Pixelry!

I'm so glad I stumbled onto this game. Awesome stuff.

Good karma+3 votes
AidanWolf
AidanWolf - - 57 comments @ New Composer Chosen

Awesome... just awesome. You are lucky to have a composer who can match the game so perfectly.

Good karma+2 votes
AidanWolf
AidanWolf - - 57 comments @ NewScreens

Looks good as always!

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Dungeon Deities

Why haven't I heard of this game before? Awesome stuff.

Good karma+2 votes
AidanWolf
AidanWolf - - 57 comments @ Warriors Nightmare

This is awesome. Great job!

Good karma+4 votes
AidanWolf
AidanWolf - - 57 comments @ Handgun

That's awesome. It would be cool if you could craft/buy different ammo types to suit the weapon (wooden, iron, led, gold, ect.) and you could only go as high as your gun's material.

Good karma+2 votes
AidanWolf
AidanWolf - - 57 comments @ Added color tone mapping

This is just amazing. The graphics you've been able to push out in the last few months is incredible. Good luck with everything else.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Everything is a weapon, right? (Part 2)

It would be cool if there was an item that could heat up metal weapons for extra damage.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Everything is a weapon, right?

You should make a fish prop/weapon next!

Good karma+2 votes
AidanWolf
AidanWolf - - 57 comments @ Just a fight

This looks awesome! Reminds me of Skyrim (in the best way possible.)

Can't wait for more updates!

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ AidanWolf

Yeah! I will continue working on Totraum after I'm finished with my mobile game.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ How can we lower game piracy?

Playing games is a luxury like any other. If you don't have the money, don't buy it. If you want to play it, raise the funds to buy it.

What kind of world do we live in where people steal for pleasure. The only way pirating makes sense to me is if you want it that moment and have the ability to pay later. Play the game when you really want to and pay when you have the funds. That would be an interesting business model.

Good karma+2 votes
AidanWolf
AidanWolf - - 57 comments @ The Swapper - Teaser Trailer Summer 2011

Awesome, just awesome.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ The Swapper

Remember seeing this back in it's early stages. It looks incredible now.

Good karma+2 votes
AidanWolf
AidanWolf - - 57 comments @ Totraum

Nope, they all are individualized. The idle animation is controlled by a random script that makes them go up, down, left, right. The animated legs just flip back and forth when the movement is activated.

If I was to add a player to the scene, the AI near it would charge at him.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Totraum

Good suggestion.
If I include a pvp mode, it will require 2-4 game pads (xbox controller/duel shock/microsoft pad) because the game requires mouse input for shooting.

Good karma+1 vote
AidanWolf
AidanWolf - - 57 comments @ Who would you rather be?

I love both Minecraft and Angry Birds.
I'm all for originality myself, but I don't hit others for not doing so. I would rather be myself though as I'm not worried about money or satisfying an audience like Notch and Rovio have to be. I can make any obscure concept I want and take it where I want, not where the audience wants it to be.

Good karma+1 vote