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Comment History
Aerovox
Aerovox - - 18 comments @ A Clash of Kings 2.2

Join their faction as a mercenary as they appear. Then make sure you have enough influence with some of them (honour is good as it translates to influence in some characters) to suggest taking a castle or town, then help them take it. Usually, other nearby lords join the one who goes to capture the castle but sometimes they find better things to do.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ Scribblings, Explorers and Inns

On the skull bridge, put the archers on the right side overlooking the bridge, go kill wildlings on the bridge with infantry while archers cover you. Alternatively, you can keep the infantry in reserve and put the archers in the same spot - wildling archers will block their infantry on the bridge. Some of them will get through but you can hold them off alone with a two-handed weapon if they drip slowly. In the castle black fight order everyone to move to your starting position, wait 5-10 seconds, then order everyone to charge, then everyone will hold the main cave intersection and should hold on better. As for the economy part, I can't really comment on that other than you can't just have the same type of industry in every city - the kingdoms (global market) will overflow with those particular goods.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ Scribblings, Explorers and Inns

Ofcourse.

Good karma+2 votes
Aerovox
Aerovox - - 18 comments @ Scribblings, Explorers and Inns

1. Choose the right kind of industry, my dyer at Goldengrove sometimes yields up to 20 000, while a dyer at Weeping Town never turns in a profit.
2. The North needs an aggressive marshal. If you are actively fighting for the North, it is totally doable. They main reason for their failure is that the northernmost lords do not want to go so far south to fight (Mormont, Umber, Karstark).
3. The map must be lore-friendly, can't change that.
4. Agree with that.
5. Nah, it's very hard but doable. You just gotta try again until you get a situation where the wildlings don't all swarm you instantly, try to use your archers to engage them on the bridge. The last battle is even easier.
6. Yes! Bastard swords should be included next game.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ Scribblings, Explorers and Inns

Just press backspace during battle to see the numbers.

Good karma+2 votes
Aerovox
Aerovox - - 18 comments @ Scribblings, Explorers and Inns

When the Reach conquers King's Landing. Tywin will make peace with the North, since King Renly executes Cersei, Joffrey, Tommen and Myrcella in the capital. He keeps fighting the Reach, Stormlands and Dragonstone for the Iron Throne though. Happened in my game just before the Iron Islands declared war on the North. Leaving the North at war with a single faction and well able to hold on, even though they had lost 3 settlements to Westerlands.

Good karma+3 votes
Aerovox
Aerovox - - 18 comments @ Scribblings, Explorers and Inns

There's a pathfinding bug east of Mhysa Faer (other town of Norvos faction). Armies, caravans and villagers get stuck there when trying to move north along the river.

Good karma+2 votes
Aerovox
Aerovox - - 18 comments @ A Clash of Kings version 2.0 released

Lots of Pirates? Nowhere. Some between Volantis and Tyrosh, around Aquos Dhaen.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ A Clash of Kings version 2.0 released

If you do a prison break at Dreadfort, you and your companions spawn in a small secluded courtyard, while enemies and the prisoners spawn in another courtyard, divided by a single wall. Unless the prisoners can kill all the guards by themselves, each prison break will fail.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ Last preview

There are other ways to buy the game. This site does not support piracy and as such you're **** out of luck.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ Last preview

Can we have the option to re-dye our map back? This has been requested many times already and never answered...

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ A Clash of Kings 1.3

Buy the game, then the mods work without problems.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ A Clash of Kings 1.1 hotfix

The naval battles are worse. There are so many invisible walls everywhere that it's impossible to move around. I don't care if it's meant to prevent people from drowning or whatnot, kills any realism to it.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ A Clash of Kings version 1.11 released.

You could use the Notes page for that. Most, if not all characters are represented there.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ A Clash of Kings 1.1 hotfix

I don't think he is going to ignore any bugs. If he can fix them, he will - if not, well, there might be some workaround. Be patient - he probably has a life to live outside this mod. :D

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ A Clash of Kings 1.1 hotfix

Mountandblade.mircon.de

Use this to change any troop and NPC data. If you meant how to change what troops you can recruit, your maester should have the option of changing the culture of your kingdom.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ A Clash of Kings 1.1 hotfix

It is on the main map between Storm's End and Tyrosh somewhere.

Good karma+1 vote
Aerovox
Aerovox - - 18 comments @ A Clash of Kings 1.1

The Targaryens have been included in 1.0 already, Aegon Targaryen landed in the Stormlands after a year of gametime for me. Daenerys is supposedly a NPC you can visit but neither she nor her dragons have any (world-conquering or otherwise) other role to play other than a possible quest which I have yet to discover.

Good karma+1 vote