Avid fan of older Tom Clancy titles, before Ubisoft ruined them.

Comment History  (0 - 30 of 139)
ac11b
ac11b - - 139 comments @ Spanish lang pack for Rainbow Six 3: Raven Shield (text+sound)

Thank you, this actually sounds better than the english version lol.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Thank you for your interest in my mod and I apologize for the late reply, most of the comments on here are people asking if "x mod will work with this" and I stopped following lol. I am taking from break from development on ECT and focusing on work and gaming content production right now. I know the room clearing and breaching is in an incomplete state and I'll try to get back to it at some point.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Thank you, I was not aware of that. ECT doesn't have any actors that are not hidden so I am really positive it's not the cause.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

I haven't tried yet, I'll get to it at some point.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Version 2.074 Patch

- Fixes random crashing when restarting the game in Observer Mode or quitting to the main menu.
- OpenRVS is no longer a prerequisite for the vanilla version.
- I am working on fixing the actor icon (looks like an eagle) randomly showing up in game, please let me know if you are still seeing it.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

I have not tried so I can't say, my guess is the vanilla version of ECT can be made to work somehow but you'll have to test editing the '.mod' file yourself.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

New in 2.073 update:
- AI-led teams will wait for hostages while they are still climbing a ladder.

Many more features and videos on the way, just give it time 😎

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Update: I saw "Tick" referenced in both error messages so did a review of my code to see if I was doing any unnecessary calls to the Tick function (basically a system wide function that is getting called every 1/60th of second). I made a small optimization change and was able to eliminate any calls to Tick from my code. I'll have it ready in 2.072 and would be curious to know if it solves your error.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Sorry to hear, I haven’t seen errors like this in the 100’s hours of testing and recording gameplay. The only thing I can think of is if you have the Uplay version you can send me a zip file of your game install via OneDrive or Google Drive. I can run it on my machine and see if I get the same error and go from there. Message me directly if you want to go that route and I’ll be happy to try and help.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

I will look into this, thanks for sharing the error message.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Updated in v2.071:
- Fixed bug for Human-led teams stopping at the doorway when ordered to open and clear.
- More fluid movement for AI-led teams, I saw in Spectator mode that stopping to engage looked really bad when they were crouching so that is fixed. They still slow down to engage when sprinting but if walking or crouch-walking they shoot while moving.
- Lowered threshold for AI Team Leader switching on NVGs.
- Improved positioning for many tested rooms.
- Areas that still need improvement:
In tight rooms the TL will usually just push as far up as possible, and the direction members face after entering (sometimes they face walls).

Good karma+3 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Thanks, I have that bug fixed already and should have it ready for download soon. I still want to polish a few areas.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Thank you for giving me a specific location, that makes it very easy to test and refine. I’m sort of going 1 map at a time right now but I’ll get to the area you mentioned.

Regarding the music track, I only did it successfully in experimental testing on the base game and I had to overwrite the R6Menu files, which is not ideal and potentially very unstable. I have no idea how to do it in the Supply Drop menu without breaking all the crucial features of it. Modding gameplay is one thing, modding menus is a totally different animal. I can do custom backgrounds and panning images but still haven’t settled on a design I want to use in my own menu. The focus is on AI right now.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

V2.07 was focused exclusively on room-clearing and improves AI positioning when they enter and clear. I ran through many different maps on spectator mode observing where the AI-led teams were failing and addressed many cases. This is a continual process.

View the changelog for more details:
Github.com

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Hello, I also like the Supply Drop changes to weapon view and didn't alter them in any way in the ECT SD version. Currently I have no plans on implementing anything native to this mod related to weapons, I am focusing on AI. In the future I can look into the changes you're suggesting but would have to consult with the creators of the custom weapons.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

If you can provide this info I’ll troubleshoot:
-Which version # of ECT
-Which folder you are using (vanilla or SD)
-If using SD, We’re you launching into Ravenshield or directly into Supply Drops.
-Any other mods
-have you tried a clean install
Thanks

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

If you want to play ECT v2.0+, that guide will not work for you. I only test compatibly with the mods listed in the readme:
-Supply Drops - latest version with patch
-Jo92's WeaponPack
-Twi's Realistic Smoke mod
-Jugulator's Goggle HUD v3
-Any rainbow skin pack

I honestly don’t know half the mods in that guide so I wouldn’t know where to start.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Version 2.062 fixes:
-AI no longer repeats "reloading/weapons dry" with each loaded if they are carrying a pump shotgun. They will only say it once, and sometimes not at all if enemies are around.
-AI Teams will no longer use NVGs on day-time missions. They will only use them on night maps when they are in very dark areas. This is influenced by the mission time in the map's localization file, so make sure it has one. The player's AI teammates will still always turn them on when the player does.
-Refer to the online Change-log for full list of updates: Github.com

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Will definitely take a listen!

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Yes, I have added custom music to the game and menu before. When I finish the full version of ECT I intend to have a new menu theme, so I'll listen to those you mentioned for possible inspiration.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Ok the bugs for surrendering and frags should be resolved in v2.061, released today. Also, I only tested for compatibility with the mods I listed in the readme. I cannot guarantee stability for any other mods you add in. The other mods that are in that guide are outside the scope of my testing.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Thank you for pointing out those bugs, I'll work on them ASAP. I usually turn the "coward" trait to 0 and increase the 'hardened' trait when I play so that's probably why I didn't see the bugs with surrendering. Please let me know if you can whether you are using the Vanilla or Supply Drops version.

Update: It looks like both the surrendering and frag grenade bug are on the SD version only. That should point me to the issue pretty quickly, but I'll put out a patch in the meantime.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

v2.06 fixes the new verbal commands for female operatives and improves the fast move. The file size is also reduced because I no longer need to include a separate sound package.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ MilitaryInstallationV2

Sorry all, I seem to have packaged my map incorrectly and it only launches if you have Supply Drops or Iron Wrath active, I'll put a patch as soon as I fix it.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ MapTemplate

This is fantastic, thank you! It also works in GIMP for everyone's awareness.

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

I updated the ROE in v2.05 so that when in infiltration mode, the AI will switch to a silenced secondary weapon if their primary is unsilenced. And when they switch back to assault, they will switch back to their primary. I tested it with AI and player controlled teams. Let me know what you think!

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Airport Snowy night

I love this map, would you be able to help me turn another map into a night version like this one?

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

I removed all the extra guides and scripts from the download in v2.041 and uploaded them to my Github repository where it will be easier to maintain and reduce clutter.
Github.com

Good karma+1 vote
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

The Fast Move at long distances should be fixed now in 2.04. I am working on testing the ROE updates that we have discussed and will let you know my findings.

Good karma+2 votes
ac11b
ac11b - - 139 comments @ Elite Counter-Terror v2.074

Thank you so much! Room-clearing is an area where I’ve done a a lot of testing to refine it. The goal is to have the 1-2 entry men attack the corners like in real infantry manuals, but it is difficult to alter because it is controlled in many different functions and affected by numerous factors. It is a very important part of the game so I plan on doing an update solely focused on refining room clearing.

Good karma+3 votes