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Comment History
aboynamedcheese
aboynamedcheese - - 8 comments @ Parallax Mapping Engine 2.0

F#ck everyone who doesn't appreciate this mod. This is good work, done for people who are addicted to graphical flare. If you don't feel this mod is worth it, you can always go back to your mariokart-looking deathmatches.

Good karma+2 votes
aboynamedcheese
aboynamedcheese - - 8 comments @ StarKiller

Dear Everyone-

I know its hard to understand, but you have to realize that Blizzard is a soulless corporation with absolutely no passion for games in any way shape or form. They lost every last ounce of their credability when WC3 stole damn near every single one of its "great new features" directly from the Warlords Battlecry series (persistent heroes? IN AN RTS? YOU IS SO CARAAAYZAAAHHH!!!!!! What will these geniuses think of next? Autocasting spells!?!?!?). **** Blizzard.

Sincerely,

Cheese

Good karma+1 vote
aboynamedcheese
aboynamedcheese - - 8 comments @ StarKiller

I am one of the many awaiting the public release of this mod. I played the public beta and was really, really impressed with how far you guys have come. Most of you will probably get jobs at blizzard or something in the next year or so. Says me.

Good karma+1 vote
aboynamedcheese
aboynamedcheese - - 8 comments @ Submitting a Mod

Understood.

I want to make a mod to turn tetris into starcraft only instead of goliaths, they'll be toasters and instead of buildings, they'll have toasters and instead of coming in a downloadable exe, it will be a toaster. All I need now is a website and programmers and the tetris source code and the source code to my toaster.

Good karma+1 vote
aboynamedcheese
aboynamedcheese - - 8 comments @ StarKiller

There are four typs of Infantery....which one you mean ?
And what is so terrible....the walk-animation...the attack-animation ?

What I meant is that their animations are very rigid and robot-like. Specifically the walking. They are going WAY too fast for a walking animation to look even remotely right. I think they should have a running animation instead.

The actual character models look great, however.

Good karma+1 vote
aboynamedcheese
aboynamedcheese - - 8 comments @ StarKiller

I have concluded that it is, indeed, one of the most amazing mods ever made. Bar none. Naturally, there are a few things I'd like to see done:

-Redo the infantry animations. They, unfortunately, look absolutely terrible.
-Flying units constantly merge into eachother at their production waypoint. This needs to stop.
-SCVs need to automatically mine the nearest crystal formation when told to mine one that is already being mined. As it is now, they just sit there waiting for the one you clicked on whie there's plenty of crystal all around them.
-Tarantulas should fly over the nearest PASSABLE terrain to drop their drones. Otherwise, sometimes the drones will be immobile after being dropped on a mountain or building.
-The terran nuke needs to have the full nuke graphics and animation from CC:G. I always hated how lame the SC nuke looked and the CC:G nuke is vastly superior.

Thanks for reading. Great job on the mod.

Good karma+1 vote
aboynamedcheese
aboynamedcheese - - 8 comments @ StarKiller

Just the other day I remember saying "if only StarCraft had the CC:G engine and interface." Today, I see this and I do believe I have crapped my pants.

Awsome.

Good karma+1 vote