Parallax Mapping Engine 2.0 is a mod that implements parallax mapping technology into Quake 4. Also known as virtual displacement mapping or offset mapping, it is an advanced graphical technology that simulates physical displacements on textures, resulting in a fuller 3D experience. This is the sequel to the popular Doom3 Parallax Mapping 1.0. It incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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Parallax Mapping Engine 2.0 for Quake 4

Full Version 2 comments

this is the zip containing the Parallax Engine. i downloaded it from filefront i want to help moddb updated :-)

Parallax Mapping Mod 1.1

Parallax Mapping Mod 1.1

Full Version

Here's Parallax Mapping Mod 1.1.

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Guest
Guest

Whenever I use this mod it makes the ground on the first map look like glass. Any thoughts?

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Guest

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syk0inc
syk0inc

looks better ..

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Xiox
Xiox

It puts more depth in the edges. Instead of paying attention to the texture, look at the geometry instead. It's similar to bump mapping, just more defining.

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Hunt77
Hunt77

I can see it, looks a lot better

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claytonian
claytonian

yeah... i dont see a difference.
does anyone else?

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KaShu
KaShu

To be honest it doesn't seem like a whole big difference, i've seen this tech used elsewhere but to a much greater effect, whether or not this implementation does do anything, from the screenshot provided it seems to be lacking alot of effort.

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IrenicApollyon
IrenicApollyon

man, nice work guys.

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Koraniz
Koraniz

My frind says ther no difrance at all, i notise slight difrances but not mutch.

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aboynamedcheese
aboynamedcheese

F#ck everyone who doesn't appreciate this mod. This is good work, done for people who are addicted to graphical flare. If you don't feel this mod is worth it, you can always go back to your mariokart-looking deathmatches.

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