Just a metalhead who enjoys mapping in source sdk in their free time, and is obsessed with Adidas clothing and footwear.

Comment History  (0 - 30 of 39)
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Thanks for playing the demo and giving a detailed review, the weapon and ammo problem will be fixed in the full release

Good karma+2 votes
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Thanks for the suggestion. I might actually consider doing that if i will not think of another way

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Thanks for playing the demo, i too don't really feel like the gman fits in the beginning, maybe i will think of something else

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ We Don't Go To Ravenholm: DEMO RELEASE!

Hey man, thanks for playing the demo, the shotgun and gravity gun will be added in the full release on later chapters

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

No worries, lol. Thanks for playing the demo!!

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Thanks man, yes, some levels took inspiration from the 2003 tech demo, also the full version will have a lot more things that are like from the tech demo. Also about the lack of weapons, i understand that there not much in this demo, but it is planned to have player get more weapons in the next upcoming chapters of the mod. I'm glad that you enjoyed the demo!!

Good karma+2 votes
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Well, it wasnt my intention for you to skip that, but cool find,lol not a bad idea actually, we'll see about that in the full release, maybe that's what the other user meant, haha

Good karma+2 votes
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Well i don't know about you man, maybe you somehow hacked into the map and changed things or you broke something, i just tested everything, and the rooftop battle works perfectly. But hey man, that's ok if you don't like the mod, it will not suit everyone, like every other mod on this site

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Did you even play through the mod? Cuz after pulling the lever on the half way the cart stops, then come the fast zombies.

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Could you screenshot your sourcemods folder and send me that to PM?

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Hmm, i don't know what could be causing this for you assuming that you did everything correctly. I just tried downloading the file myself, and everything worked for me. Have you restarted steam?

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

The V2 fixed demo version has been released!!

It fixes:

Players easily going out of map boundaries

Too much ammo, it has been toned down a bit

Some prop issues

Ladder glitch

----------------------------------

If there are any new issues, write in the comments!!

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Thanks for taking your time to play it man! Those player clip problems are being solved.

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

About the player clip and ammo i absolutely agree, the few most important areas to clip i just forgot, sorry about that, the update is coming today, thanks for playing the demo!!

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ We Don't Go To Ravenholm: Demo Pre-release DevUpdate!

Thanks a lot for pointing out problems, i'm glad that you enjoyed the demo!!!

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Thanks man, i really appreciate it, i'm glad you liked the demo!!

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ We Don't Go To Ravenholm: DEMO RELEASE v1

Oh yeah no worries, i'm already fixing and compiling the maps right now, so the update for the mod will come out either today or tomorrow. Thanks for pointing out problems

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ We Don't Go To Ravenholm: DEMO RELEASE!

The fix for the clipping issue will be coming today or the next morning

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ We Don't Go To Ravenholm: DEMO RELEASE!

Also it would help if you could tell in what section you got out of bounds, thanks

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ We Don't Go To Ravenholm: DEMO RELEASE!

The maps should have the clips, also send me the visual glitch screenshots

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Well, don't know whether the mod name was a bad idea or not for it's popularity, i just named it because i felt like it, either way, it's too late to rename it now i think, haha

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ We Don't Go To Ravenholm: DevUpdate #5

Well, in the demo release there will not be any gonomes, but we'll see about the full release, if i will be successfull in creating it, then there could be one.

Good karma+1 vote
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

It's absolutely not canned/forgotten, im still working on it, just have been extremely busy lately, i don't want to show too much yet, You will see the new stuff with the demo release

Good karma+3 votes
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Well, this mod is named after the Half-Life 2 chapter "We Don't Go To Ravenhom" in which you go to Ravenholm too, and you don't go there because you choose to, you have to get through the town to escape.

Good karma+3 votes
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

In the demo release there will be 4 levels. And yes, there will be Father Grigori

Good karma+2 votes
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Well, in the full mod there will be new mechanics and enemies, those enemies will not be something you have never seen before, they will be combine soldiers, as i'm trying to do the similar thing that E3 Half-life 2 Trap town aka ravenholm had, so you will also be able to make use of new traps to kill them. And about the location: This whole mod is based on the part of the ravenholm no one had seen before, and at the end of the mod you should be able to visit the Ravenholm docks, which you also haven't seen before. But in this demo that will release there will not be the new enemies, so it will be fairily similar experience to the Half-Life 2 Chapter: We Don't Go To Ravenholm.

Good karma+2 votes
3stripedkilla
3stripedkilla - - 39 comments @ Half-Life 2: Pathway Through Ravenholm

Yes, and most variaties that will be in this demo are dangerous to you, so you will have to try to not fall for them.

Good karma+1 vote