Thanks for playing the demo and giving a detailed review, the weapon and ammo problem will be fixed in the full release
Thanks for playing the demo and giving a detailed review, the weapon and ammo problem will be fixed in the full release
Thanks for the suggestion. I might actually consider doing that if i will not think of another way
Thanks for playing the demo, i too don't really feel like the gman fits in the beginning, maybe i will think of something else
Hey man, thanks for playing the demo, the shotgun and gravity gun will be added in the full release on later chapters
No worries, lol. Thanks for playing the demo!!
Thanks man, yes, some levels took inspiration from the 2003 tech demo, also the full version will have a lot more things that are like from the tech demo. Also about the lack of weapons, i understand that there not much in this demo, but it is planned to have player get more weapons in the next upcoming chapters of the mod. I'm glad that you enjoyed the demo!!
Well, it wasnt my intention for you to skip that, but cool find,lol not a bad idea actually, we'll see about that in the full release, maybe that's what the other user meant, haha
Well i don't know about you man, maybe you somehow hacked into the map and changed things or you broke something, i just tested everything, and the rooftop battle works perfectly. But hey man, that's ok if you don't like the mod, it will not suit everyone, like every other mod on this site
Did you even play through the mod? Cuz after pulling the lever on the half way the cart stops, then come the fast zombies.
Could you screenshot your sourcemods folder and send me that to PM?
Hmm, i don't know what could be causing this for you assuming that you did everything correctly. I just tried downloading the file myself, and everything worked for me. Have you restarted steam?
The V2 fixed demo version has been released!!
It fixes:
Players easily going out of map boundaries
Too much ammo, it has been toned down a bit
Some prop issues
Ladder glitch
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If there are any new issues, write in the comments!!
Thanks for taking your time to play it man! Those player clip problems are being solved.
About the player clip and ammo i absolutely agree, the few most important areas to clip i just forgot, sorry about that, the update is coming today, thanks for playing the demo!!
Thanks a lot for pointing out problems, i'm glad that you enjoyed the demo!!!
Thanks man, i really appreciate it, i'm glad you liked the demo!!
Oh yeah no worries, i'm already fixing and compiling the maps right now, so the update for the mod will come out either today or tomorrow. Thanks for pointing out problems
The fix for the clipping issue will be coming today or the next morning
Also it would help if you could tell in what section you got out of bounds, thanks
The maps should have the clips, also send me the visual glitch screenshots
It's coming.
Well, don't know whether the mod name was a bad idea or not for it's popularity, i just named it because i felt like it, either way, it's too late to rename it now i think, haha
Well, in the demo release there will not be any gonomes, but we'll see about the full release, if i will be successfull in creating it, then there could be one.
It's absolutely not canned/forgotten, im still working on it, just have been extremely busy lately, i don't want to show too much yet, You will see the new stuff with the demo release
Well, this mod is named after the Half-Life 2 chapter "We Don't Go To Ravenhom" in which you go to Ravenholm too, and you don't go there because you choose to, you have to get through the town to escape.
In the demo release there will be 4 levels. And yes, there will be Father Grigori
Thanks man!!
Well, in the full mod there will be new mechanics and enemies, those enemies will not be something you have never seen before, they will be combine soldiers, as i'm trying to do the similar thing that E3 Half-life 2 Trap town aka ravenholm had, so you will also be able to make use of new traps to kill them. And about the location: This whole mod is based on the part of the ravenholm no one had seen before, and at the end of the mod you should be able to visit the Ravenholm docks, which you also haven't seen before. But in this demo that will release there will not be the new enemies, so it will be fairily similar experience to the Half-Life 2 Chapter: We Don't Go To Ravenholm.
Yes, and most variaties that will be in this demo are dangerous to you, so you will have to try to not fall for them.
3stripedkilla
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Just a metalhead who enjoys mapping in source sdk in their free time, and is obsessed with Adidas clothing and footwear.