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Comment History
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warsword Conquest

:( any chance of playable mauraders??

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warsword Conquest

Any one else not able to get thier hands on maurader armour?? its a shame as its nice looking armour??

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Update and new features/changelog part 2

This all looks really great, But to be true to the warhammer world, this module althought truly fantastic still needs magic. Please keep up the good work and please bring magic into the mix

Good karma+3 votes
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Grim Age: Ostland Campaign Intro released!

how do i recruit more chaos units, i cant actually find any chaos owned villages to do so?

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warsword Conquest Beta

I also next path fixes the lack of dropping on faction specific loot. doesnt seem to frop dark elf loot at least

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ A Modest Proposal

Just a qestion? will the latest version have beaches to land ships? and also magic?

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warhammer 40k Conversion

Oooh scrap that... invalidating was just toggled... got it working... now to sample the delights of this shiny looking mod. cant wait to find me a heavy bolter... hope there in there mwaaahahaha

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warhammer 40k Conversion

hey darkwolf... good news got it working but the textures keep flashin funny colours... any advice i checked and all textures look like there in the right place

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warhammer 40k Conversion

thanks ill give it a try.. i think i got part of it working since the playable race was active i am trouble with the textures... shall try again. once again awsome mod

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warhammer 40k Conversion

Quoting jccalbaal

Tau Ammo.esm
* This mod does not exist in the current template

WH40K CONVERSION (VERSION 1.2).esp
* This mod does not exist in the current template

i have the same problem. if you clikc "check order report" it tell you of any problems. i have re aranged the order about 6 times but still no luck. is there a set fallout version this mod works on???

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warhammer 40k Conversion

Awsome looking mod... just need to get it working lols. will try what you sujjested and sort out the load order. mm my suggestions are as follows.

Raiders = dark elder
Some of the bigger beasts = tyranids and the like
power swords and axes would be awsome
Introduce the heavy bolter by replacing lazer mini gun since the min gun could be renamed auto cannon.
Make the misile launcher look more 40k style
If possible, vehicles
more 40k weapons like the eldar shurican guns
maybe if possible psycher powers.

Good karma+1 vote
1mm0rt@l1
1mm0rt@l1 - - 12 comments @ Warsword

Hey... i created an account so i could just comment. this is by far the best fantasy mod i have seen for M&B to date. Would be awsome to see some magic in here aswell, There are a couple out there maybe you could intergrate there magic mods into yours. But any ways. del keep up the good work and let me know if you need any play testers

Good karma+1 vote