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Harvester Teleportation (Groups : Tiberium Essence Fans : Forum : Scrin Ideas : Harvester Teleportation) Locked
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Nov 6 2012 Anchor

It's been claimed that the Scrin Harvester's auto-repair ability is less vital now that all scrin units are healed by tiberium radiation, i propose repacing the auto-repair with a short range blink pack allowing it to teleport SHORT distances to either avoid danger or reach fields faster. Is this a good idea?

Nov 6 2012 Anchor

I think this is an interesting idea. I do think Scrin's harvester is just fine the way it is (in terms of abilities), or at least allow it to gather tiberium a little bit more quickly than the other harvesters, since it is native to tiberium... but I actually wouldn't mind this. I agree, if it did have this, it should work like the Blink Packs, with cool down and all so it wouldn't be OP. In case someone thinks of the idea, no, I don't think I'd want it to automatically teleport back to refinery when done harvesting ;)

GoldenArbiter
GoldenArbiter Proud servant of Kane
Nov 7 2012 Anchor

Hmmm... Why would you replace the auto heal? I would rather have that than the teleport.

Something I think would go well with the harvesters, (something from KW) would be if they die while they have a full load of tib, they cause an ion storm.

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Nov 7 2012 Anchor

auto-heal is pretty much useless as all scrin units are healed by tiberium radiation so they're healed in fields anyway and they're healed in their base (as many scrin structures emit radiation) so i just thought it might be cool for them to be able to get to and from fields quicker or easily access tib fields at the top of cliffs or perhaps blink out of the range of hostile fire.

GoldenArbiter
GoldenArbiter Proud servant of Kane
Nov 8 2012 Anchor

M0nkfish wrote: auto-heal is pretty much useless as all scrin units are healed by tiberium radiation so they're healed in fields anyway and they're healed in their base (as many scrin structures emit radiation) so i just thought it might be cool for them to be able to get to and from fields quicker or easily access tib fields at the top of cliffs or perhaps blink out of the range of hostile fire.


unfortunately, the blink pack has a warm up and cooldown period, that pretty much makes it useless for anything that isn't jumping up or down a cliff. Honestly, any unit with a blink pack can get to it's target faster by walking than by teleporting.

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Nov 8 2012 Anchor

GoldenArbiter wrote: Honestly, any unit with a blink pack can get to it's target faster by walking than by teleporting.

Well that actually depends on the landscape, if he's facing a long wall of cliff or open terrain. On death, I could be okay with it producing a temporary ion storm, but if it only happened when it was full of tiberium :) Or, kinda thinking of Aliens here for an alternate defense mechanism, while the harvester is being shot at, with every hit it will emit some harmful tiberium radiation. Maybe sorta useless, especially if it only worked on infantry, but it'd be a neat effect I think ;)

And I wouldn't say the auto-heal is pretty much useless, but if most do feel this way, I wouldn't mind it if the rate of healing were beefed up a little bit more, exclusively for the harvester - if necessary, the HP on the harvester could be lessened to balance its increased rate of healing. But on the other hand, blink pack ability could also be modified in some way(s) for the harvester, so that it would be more suitable for it.

Nov 17 2012 Anchor

You mean doing from Scrin Harvester something like the Allied Chrono-Harvester from RA2? 'Cause we probably cant expect Dune carryalls.
Or you mean Scrin Harvesters should have active ability like "Blink", Shocktroopers,Stalwarts and Assimilators have?
Maybe I would instead increase the heal rate of harvester,harvesting speed or storage hold.I would also provide Scrin harvester and refinery with a tiberium radiation upgrade.
(seems quite logical to me,the tiberium radiation oozes from it, so it also heals itself and repairs Scrin units around it and damages human infantry,so the Harvester and refinery are able to "defend" themselves, even if harvester is not actually on field)
I like every idea of faction harvesters differentiation and uniqeness.

Nov 17 2012 Anchor

Oaks wrote: You mean doing from Scrin Harvester something like the Allied Chrono-Harvester from RA2? 'Cause we probably cant expect Dune carryalls.
Or you mean Scrin Harvesters should have active ability like "Blink", Shocktroopers,Stalwarts and Assimilators have?
Maybe I would instead increase the heal rate of harvester,harvesting speed or storage hold.I would also provide Scrin harvester and refinery with a tiberium radiation upgrade.
(seems quite logical to me,the tiberium radiation oozes from it, so it also heals itself and repairs Scrin units around it and damages human infantry,so the Harvester and refinery are able to "defend" themselves, even if harvester is not actually on field)
I like every idea of faction harvesters differentiation and uniqeness.


We were thinking the "Blink" ability like on the Shocktroopers, etc, or something similar to that style of teleportation; mainly as a way to seek safety or to access tiberium that's over a ridge or channel of water, as M0nkfish has stated.

While I still like and think all of the suggestions from the others are good ideas, I think you hit the nail on the head with your ideas! I think that makes complete sense that there would be an upgrade that'd cause the refineries and harvesters to "ooze" harmful tiberium radiation to the enemy as a defense (but healing to your own units), kinda like with the powerplant upgrade. After all, these do contain tiberium XD With this, I think it'd be better to have one upgrade at a refinery that does this for the harvesters and refineries. Or were you thinking that these would be pre-equipped at the start of the game with this defense? Those other ones you mention (increase the heal rate of harvester, harvesting speed or storage hold) all make sense too and either one would work great (like I said before, the Scrin harvester is native to tiberium, so having an advantage along these lines is logical). We'd have to pick one, though, and so I'd go for the "tiberium ooze" as defense. I hope Carnius might be able to try out these ideas sometime and decide for himself which would be better :)

Edited by: .Mac.

Nov 18 2012 Anchor

Thank you.xd Oooze.I just love that word Ooze.Just like as Castrate :D

I would like to combine this thread with this thread Moddb.com
and name it "Oakses harrr-vestorz ar' heavy duty" .. :-) nOpE.rather something like Unique factions harvesters.
Ok.Thanks for appreciation and we all together can surely come up with real baddas unique harvester for each faction.I am sure Carnius will like it.
and of course my ideas are just IMHOTEP (in my humble opinion the eeriee pigeons) and opened for severe criticism.

GoldenArbiter
GoldenArbiter Proud servant of Kane
Nov 18 2012 Anchor

Oaks wrote: Thank you.xd Oooze.I just love that word Ooze.Just like as Castrate :D

I would like to combine this thread with this thread Moddb.com
and name it "Oakses harrr-vestorz ar' heavy duty" .. :-) nOpE.rather something like Unique factions harvesters.
Ok.Thanks for appreciation and we all together can surely come up with real baddas unique harvester for each faction.I am sure Carnius will like it.
and of course my ideas are just IMHOTEP (in my humble opinion the eeriee pigeons) and opened for severe criticism.


Wut?

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Nov 18 2012 Anchor

Ok, threads combined into this new thread:

Moddb.com

Please make all future posts about this subject there.

Thank you, this thread is now locked.

Edited by: Smallchange

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