Games have always been about putting the player against the odds and having them use the resources they have at hand to defeat somewhat overwhelming odds and come out (sometimes) unscathed! This has always been the traditional design and selling point for most games, HL2 uses it, so does UT3 and most games give the player that power feeling!
Now I want to bring to light the other side of games, the ones that sell due to people being curious and people wanting to experience things in from there perspective. Games like S.T.A.L.K.E.R, MOH, Call of duty, Super Columbine Massacre RPG any real game based on real world events. Games like Manhunt, Postal, Leisure Suit Larry, Soldier of fortune, Resident Evil 5 any game that uses a niche to sell no matter what it is. Do you think these games deserve the credit they get for all the bad media they created? Say if a game makes the headlines for being nothing more then a headline itself, is this an effective way to sell game? Would you purchase a game solely because you can do things you would never get to do, or explore an event that you know is a touchy subject to some? Or is bad coverage in games just basically bad coverage?