A group for all who are addicted in mapping with Radiant. Here you can talk about mapping and publish your maps. ;)

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numbersix Author
numbersix - - 2,244 comments

When func_maphack got more sophisticated I had this idea...

Load every quake 1 level. There is one problem - that is a lot of entities. If they all fall into the players view FPS drops lower than 10.

So I made a stack of black walls between each func_maphack.
Simple, and it works.

A couple other ent modify tricks change trigger_changelevels to teleports and copy each info_player_start into a special destination.

Q-one loads all levels into one super-play mush.
Someone needs to do a speed run on this bad boy.

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