A group for all who are addicted in mapping with Radiant. Here you can talk about mapping and publish your maps. ;)
When func_maphack got more sophisticated I had this idea...
Load every quake 1 level. There is one problem - that is a lot of entities. If they all fall into the players view FPS drops lower than 10.
So I made a stack of black walls between each func_maphack. Simple, and it works.
A couple other ent modify tricks change trigger_changelevels to teleports and copy each info_player_start into a special destination.
Q-one loads all levels into one super-play mush. Someone needs to do a speed run on this bad boy.
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When func_maphack got more sophisticated I had this idea...
Load every quake 1 level. There is one problem - that is a lot of entities. If they all fall into the players view FPS drops lower than 10.
So I made a stack of black walls between each func_maphack.
Simple, and it works.
A couple other ent modify tricks change trigger_changelevels to teleports and copy each info_player_start into a special destination.
Q-one loads all levels into one super-play mush.
Someone needs to do a speed run on this bad boy.