That's good work! Usually the weapons I see are too slim to look realistic, but this one has some ooomph. It just looks a bit strange with this attachment on the front. I get the tripod (bipod?). but the other thing is just a gas coil and would belong in the rifle. I think the weapon looks better without it.
It'savery clean model. I hope you decide to get into the whole process of high poly and baking normal maps. It's so easy and could help you make this gameworthy, e.g. to import into UDK or CryEngine. You will only need to unwrap the lowpoly, so it should be doable.
As for the bi-pod setup and that second barrel thing underneath. Remember I make crazy guns in PMG, not realistic weaponry, so I don't really have a clue myself what it is supposed to do. Maybe it's a magic air pressure device of some sort to minimize recoil.
Actually that's what that spring on the stock is for. Hehe.
I rarely model for games anymore simply because low-poly always seems to be the opposite of what I'm trying to achieve.
Still, it would be fun to see in a game I suppose.
That's good work! Usually the weapons I see are too slim to look realistic, but this one has some ooomph. It just looks a bit strange with this attachment on the front. I get the tripod (bipod?). but the other thing is just a gas coil and would belong in the rifle. I think the weapon looks better without it.
It'savery clean model. I hope you decide to get into the whole process of high poly and baking normal maps. It's so easy and could help you make this gameworthy, e.g. to import into UDK or CryEngine. You will only need to unwrap the lowpoly, so it should be doable.
Thanks! =)
As for the bi-pod setup and that second barrel thing underneath. Remember I make crazy guns in PMG, not realistic weaponry, so I don't really have a clue myself what it is supposed to do. Maybe it's a magic air pressure device of some sort to minimize recoil.
Actually that's what that spring on the stock is for. Hehe.
I rarely model for games anymore simply because low-poly always seems to be the opposite of what I'm trying to achieve.
Still, it would be fun to see in a game I suppose.
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