You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex and unusual? Wanna use new cool features? Seeking for a user-friendly level editor for Half-Life, Quake, Quake II, or Quake III? It's time to test our new level editor, J.A.C.K., previously known as Jackhammer, in action! News, updates, tutorials, discussions and much more.

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Add media Report RSS Sphere Brush Primitive (view original)
Sphere Brush Primitive
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banan2288
banan2288 - - 180 comments

Now we can just place the sphere into the map, and with custom complexity! Nice job.

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Xylemon
Xylemon - - 2,677 comments

Been needing this.

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_Mapper
_Mapper - - 169 comments

Nice. Next step, displacements ? xD

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Z00L
Z00L - - 393 comments

yea displacements would be cool :D

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banan2288
banan2288 - - 180 comments

Or something similar, that would automatically create triangulated terrain group that could be modify by "brush" tool.

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~X~
~X~ - - 555 comments

square light is square :D

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Description

There will be new type of brush primitive in the next version of Jackhammer. This will enable creation of spheres and ellipsoids for your maps. However such things produce high wpoly counts, complicate a BSP tree (unless they are parts of brush entity) and generally slow down compile times.