You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex and unusual? Wanna use new cool features? Seeking for a user-friendly level editor for Half-Life, Quake, Quake II, or Quake III? It's time to test our new level editor, J.A.C.K., previously known as Jackhammer, in action! News, updates, tutorials, discussions and much more.
There will be new type of brush primitive in the next version of Jackhammer. This will enable creation of spheres and ellipsoids for your maps. However such things produce high wpoly counts, complicate a BSP tree (unless they are parts of brush entity) and generally slow down compile times.
Now we can just place the sphere into the map, and with custom complexity! Nice job.
Been needing this.
Nice. Next step, displacements ? xD
yea displacements would be cool :D
Or something similar, that would automatically create triangulated terrain group that could be modify by "brush" tool.
square light is square :D