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Post tutorial Report RSS Create a Source Engine 2009 mod

This tutorial will help you how create a Source Engine 2009 mod!

Posted by on - Intermediate Starting a mod

Hello guys! I'll show how to make a mod with Source Engine 2009.
It's not to easy but, im here to help. To start you will need:
GCFScape
A game info.txt ( I will show how to make one).
c++ express 2008
some very basic c++ experience

Let's get started.

  1. Go to your stem folder
  2. steamapps/sourcemod
  3. Make a new folder with the name of your mod.

Now is time to make te info.txt.
Just make a normal .txt file and click it.

"GameInfo"
{
	game 		"Blue_Invasion"
	title 		"Blue_invasion"
	type		"singleplayer_only"
	"icon" 		"smodicon" 

	FileSystem
	{
		SteamAppId				220		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				hl2
		}
	}
}

}

Ok.How you can see, this is my mod info.txt.
I don't now so much about info.txt so dont touch in the parts of i dont said( if prefer, serach around the internet)
game = just the game
title = the title of your mod
type = i now 2 types of game singleplayer_only and multiplayer_only. I prefer singleplayer_only because it's more easy to operate.
SteamAppId = Better don't touch
ToolsAppId = Better don't touch
SearchPaths = Better don't touch
Now lets go to the source engine code.
In GCFScape,go again to your steam folder, and go again to steamapps, but not in source mods.
Search for sourcesdk and chosse it. Search again for src_mod , with the right mouse button click on extract and extract it on a new folder.
Wait the extraction, it will take some time.
Click on orange box, go to Game_Episodic-2005 and convert to c++ express 2008 ( If you have 2005, can make it).After do it you just need to set the building patch to the mod folder.

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