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Add media Report RSS Doom 4 Multiplayer Beta Preview - Worthaplay?
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CyborgParrot
CyborgParrot - - 1,733 comments

Not Oldschool at All.

Everyone always chose the Loadout with the Rocket Launcher.
And every Team I was on was Full of Morons who don't know how to Play this Game.

I Hope the Singleplayer Campaign will be better than the Multiplayer, because Multiplayer so far is ****.

-No Servers
-No Bots
-No Weapons on Map, except for a Few
-Loadouts
-Matchmaking

One of these Days I just feel like making my Own Oldschool Arena FPS, to show all Developers how its done Right & what made Games like Quake 3 and Unreal Tournament Fun.

id Software was the King & Inventor of the FPS Genere, now they've become Borderline Mediocre ever since Bethesda bought the Company.

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TheHappyFriar
TheHappyFriar - - 518 comments

Everyone always chooses the rocket launcher. It's an awesome gun. :) In every id game people flock to the RL. In Doom, Quake & Q2 the Shotty + RL were the mainstay of every MP match. I've got no issue with that.

I feel the same way as you do. To be fair to the new Doom, it's playing off the Q3A formula, which stripped a lot of id's uniqueness out of the gameplay vs Doom/Q/Q2.

I had no issue with the weapons individually, but I agree the load outs weren't very fun to play with, you're stuck with the loadouts you put together once the game started. That's where the RL + Shotty get annoying: you can't go to a different gun once you choose your loadout. So people chose, for the most part, two general purpose weapons.

EDIT: DNF did this much better imho: you have two guns but you can swap them for any gun in the map or any gun a player drops during gameplay

I'd say have an option for weapons scattered around the map & loadouts.

In game text chat didn't work, so no communication. :(

Teams could of been smaller. When I played with less people (3 per team) I enjoyed it more because it wasn't a cluster of people everywhere.

No team balancing: people leave a match & you get 8 vs 3 people teams. :(

Mobile King of the Hill was much more fun then TDM. That's the new "Assault" mode right there. Highlight of the weekend's playing! :)

I apparently had the quad once and didn't know it because there was no obvious client side notification (like Q/Q2/Q3A with the glow & "QUAD DAMAGE" VO). I'd rather see Doom powerups vs Q3A powerups but hey, what do I know, right?

I say the same issue with ET:QW where the "players" complained about the gameplay & things got changed (especially the MCV not being able to be destroyed) & after the changes all the "players" left for something else. So we got a final patch that takes out some of the most exciting things of that game because fair weather fans complained. I'm seeing Doom's MP aimed to please the fair weather fans and they'll be gone within 3-6 months.

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