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 Matter of size
Wincars Racer

Matter of size

Wincars Racer

Hi everyone! Until now I have focused on telling you little secrets about the game for you to know what to expect from Formula Wincars. Today, I'm going...

pre-alpha build for Somewhere released.
Somewhere

pre-alpha build for Somewhere released.

Somewhere 8 comments

fictions. (the pre-alpha build for Somewhere ). is a small exploration and stealth game.

Medkits vs. Autoregeneration
Phantaruk

Medkits vs. Autoregeneration

Phantaruk 4 comments

Recently, while working on mechanics in my project, Phantaruk, I wondered what health and damage system would fit this game. I asked myself: “What does...

Interviews with FTL, Cartlife & Super Hexagon Developers
Super Hexagon

Interviews with FTL, Cartlife & Super Hexagon Developers

Super Hexagon

Design3 has released the first of its GDC13 interviews including IGF winners Richard Hofmeier of Cartlife and Justin Ma of FTL and finalist Terry Cavanagh...

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

The Amazing Goblin's Workshop Design/Concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

The David Perry Challenge: Get A Personal Recommendation Letter From David Perry

The David Perry Challenge: Get A Personal Recommendation Letter From David Perry

News 1 comment

David Perry is a well-respected game industry veteran who has come up with 'The David Perry Challenge’ to “arm students to the teeth” with critical...

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Design/Concepts Tutorial 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Tim Schafer’s Top 5 Pitch Tips for Kickstarter Success

Tim Schafer’s Top 5 Pitch Tips for Kickstarter Success

News 50 comments

I attended an exclusive presentation and Q&A with Tim Schafer at the Double Fine studio. I listened to Tim candidly discuss the Adventure Kickstarter...

Personal Daemon

Personal Daemon

Design/Concepts Tutorial 14 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Feature 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
The Amazing Goblin's Workshop

6 steps to play with player's mind

The Amazing Goblin's Workshop 4 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
The Amazing Goblin's Workshop

What a game designer needs to know?

The Amazing Goblin's Workshop 1 comment

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

What a game designer needs to know?

What a game designer needs to know?

Design/Concepts Tutorial 18 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

6 steps to play with player's mind

6 steps to play with player's mind

Design/Concepts Tutorial 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

GAME DEV THERAPY: ADVICE FOR ASPIRING DEVELOPERS

GAME DEV THERAPY: ADVICE FOR ASPIRING DEVELOPERS

News

So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a...

RAW MEAT: GAME DESIGN TIPS FROM TEAM MEAT’S EDMUND MCMILLEN

RAW MEAT: GAME DESIGN TIPS FROM TEAM MEAT’S EDMUND MCMILLEN

News 21 comments

Edmund McMillen is one of the most popular indie game designers of the past 5 years. From his early award-winning work on Gish, through the mega-popular...

"Dev-ember" Giveaways - Over $2,500 in Prizes and 50% Off design3 Memberships

"Dev-ember" Giveaways - Over $2,500 in Prizes and 50% Off design3 Memberships

News 8 comments

design3 is celebrating game development this “Dev-ember” (December) by offering 50% Off all memberships and giving away over $2,500 in prizes including...

"Introduction To Logic Pro" released on design3

"Introduction To Logic Pro" released on design3

Sound Effects Tutorial

design3 has released its first tutorial covering Apple's Logic Pro music editing software.

DesuraNET video interview!

DesuraNET video interview!

News 19 comments

Design3 recently interview Scott Reismanis and Dave Traeger from DesuraNET!

design3 Contest! Over $5K in Prizes (Including Unity 3.4 + Android Pro!)

design3 Contest! Over $5K in Prizes (Including Unity 3.4 + Android Pro!)

News 16 comments

design3 is calling on 3D artists to create 3D spaceships and game props for our upcoming video game by offering prizes including Unity 3.4 + Android Pro...

Over 1,500 Game Dev Tutorials Free July 1-10 at design3.com

Over 1,500 Game Dev Tutorials Free July 1-10 at design3.com

News 7 comments

design3 is offering killer deals this July. Get access to over 1,500 game development tutorials for FREE from July 1-10 and get 50% Off memberships throughout...

Over 1,500 Free Game Dev Tutorials: July 1-10 at design3.com

Over 1,500 Free Game Dev Tutorials: July 1-10 at design3.com

News

This July we're celebrating indie game dev with an Indie-pendence Special. Get FREE access to design3's training center with over 1,500 tutorials that...

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Players Modelling Tutorial

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

"Concept Art with Photoshop - Weapons" released on design3

"Concept Art with Photoshop - Weapons" released on design3

Concept Art Tutorial

The first in a series of concept art tutorials has been posted on design3.com

Learn how to make Xperia™ PLAY games through design3 training videos

Learn how to make Xperia™ PLAY games through design3 training videos

News 1 comment

Check out the latest news on the Sony Ericsson Developer Blog.

"Introduction To UDK Landscape Tool" released on design3

"Introduction To UDK Landscape Tool" released on design3

Level Design/Theory Tutorial

The March beta version of UDK comes packaged with a new tool, Landscape Edit. This tutorial will introduce Landscape Edit and show you how to use it.

"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Animation Tutorial

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"UDK Racing Game - Level Design" released on design3

"UDK Racing Game - Level Design" released on design3

Level Design/Theory Tutorial

This design3 tutorial will show you how to create a downhill racing game using UDK

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Design/Concepts Tutorial

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Animation Tutorial 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

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