A new era will begin.
(v1.9)
the dark side will rise from its long sleep. (v2.0)
ChangeLog:
UsingAres v0.2
Changes/New Features:
Menu:
Removed Campaign Button
Removed Movies And Credits Button
Removed SneakPeeksButton
Removed PlayMoviesButton
Allied:
Added Prism Towers multiple chains support/Forwarding
Tweaked Prism Damage
Soviet:
Tesla Tank is able to overpower/support tesla coils
New Infantry graphics & shadow style
Iraq:
Removed Tesla Powerplant
Replaced Power Plant with Mini Nuclear Reactor
NOD:
Added Banshee Reveal (SpyPlane)
Added New UIFixed EMP Cannon
Fixed NOD Missing Laser Turret
Fixed Nod Paradrops
Fixed NOD AI
Fixed Chemical Missile Siren Sound from not playing
Replaced Attack Bike
GDI:
Added Orca Airstrike
Fixed GDI Paradrops
Fixed GDI Cash Special
Fixed GDI Ion Cannon
Fixed GDI AI
Fixed GDI Wall, From Allied Wall to GDI Wall
Recoloured GDI Orcas to Gold
Recoloured GDI Harvester to Gold
Remade GDI Mammoth Tank
Replaced Barrack and Tech Centre Cameo
Temporary Fix for GDI Drop Pods
Red Dawn:
Added New UI
Added New Graphics
Refinery
Added New Harvester
Heavy Harvester
Removed Previous Harvester
Added Back Red Dawn's Scorpion
Added Canon Turret (Defence Structure)
Fixed Red Dawn AI
Fixed Red Dawn Tiberium Bomb
Remade RD Mammoth Tank Normals
Tweaked Red Dawn's Mutant Soldier Damage
Spartans:
Added Penteconter for Spartans (Currently Unable to Carry Infantry)
A Naval Transport Unit
Added 2 Trireme for Spartans
Trireme Ballista
Trireme Greek Fire
Added Spartan Spearman/Hoplite (Replacement of Spartan Pikeman)
Including New SFX
Added King Leonidas Including New SFX
Added New Spartan Swordsman Graphic
New SFX Spear Hit Sword Hit Arrow Hit
Adjusted Guard Tower FLH
Changed Spartan Swordsman Cameo
Fixed Spartans AI
Remodelled Ballista Ammo
Removed Legionaire
Removed Flying Beast
Removed Magic Orb (Beta) for Spartans
A Magic Orb that explodes
Tweaked Catapult's Rate of Fire (Slower)
Tweaked Archer's Rate of Fire and Damage
Tweaked Elephant as NonHuman
Tweaked Lion as NonHuman
Tweaked Kratos
Tweaked Overpowered Mayan Tower
Tweaked Ballista Arrow/Ammo to travel straight
EDA:
Added New Graphics
Construction Yard
Barracks
War Factory
Airpad
BattleLab
Radar
New Buildings For EDA
Industry
Added New Paradrop Special (Pelican Paradrop)
Added AI For EDA
Added Vehicle Models For EDA Building Trucks
Added New EDA Harvester System
Changed EDA Refinary to Oil Derick
Fixed EDA Missing Cameo & Name
Fixed EDA Missing Airpad
Fixed EDA ParadropIron Hide Build Limit from 3 to 4
Pelican has CarryAll Function means it can carry a single vehicle no longer carries infantry
Replaced EDA Carbon Hide Graphic
Replaced Titanium Ignite Graphic
Replaced EDA Speeder Graphic
Removed Extra EDA MCV
Removed Refinery
UNSC Marine HP Tripled & Damage Reduce Tripled
Singapore:
Added New Graphics
Construction Yard
Refinery
Barracks
War Factory
Airpad/Airport
Radar
Added AI For Singapore
Added Dual cannon Turret (Defence Structure)
Added Phalanx (Defence Structure)
Added TWO Singapore Snipers
Anti-Personal
Anti-Armor
Added Singapore Paradrop
Added Singapore Spyplane
Added Singapore Supply Pad
Fixed Infantry Shadows
Fixed Singapore Missing Artillery Defence/Turret
Fixed Singapore Mobile Artillery
New Tank Models
Tweaked Singapore Commando Movement Speed
Others:
Added Glow Effect on certain attacks (Feature Removed Not Working)
Added Tiberium Field Radioactive Gas Effect (Feature Removed Due to Lag)
Added Temporary Custom Menu Animation
Fixed NOD,GDI,RedDawn and EDA Infantry shooting ground effect
Fixed Missing Team Color Choices
Fixed Airstrike
Fixed Meteor Shower
Fixed Startup Launcher Photo
SWEET! Looking forward to it.
Lots of changes and fixes that are very welcome.
Question, will you, eventually, add a campaign that goes with the mod? Or will it just be a skirmish mod?
Sadly we won't be adding campaign anytime soon. We are going strictly for skirmish and multiplayer fun with friends and others.
New faction, hell i bet they will have basic infatry, that can mind control units, flying and could control 100000000000000000 units at once
but dead mod anyway