- This is The Round Table for Ace Combat fans and pilots looking to enrich great games and other lores with their reverence of Ace Combat through modifications, add-ons, and the like. Our passion for our work and play is as infinite as the sky itself. -

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Add media Report RSS CFA-44 fully animated
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MyHatismyFriend
MyHatismyFriend - - 343 comments

:0000000000000000000000000000

Anyway, some suggestions:
- The thrust vectoring looks weird, I think it's coloured wrong and it reacts a little too quick.
-canard foreplanes are a little bit too jerky
-Taller cockpit?

And are you still working on all the other Ace Combat models?

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Wheaton_Adams Creator
Wheaton_Adams - - 68 comments

The thrust vectoring's colour is not my doing, it's VT's default; I'll try to pick a different one if there is; for the reaction time, it's also for the same reason that the canards act strangely: I played with a KEYBOARD ^.^' There's no gradual analogic response, it's direct 1-0. That's why. If you play using a controller ( and since you seem to like AC6 quite a lot, I assume you do have a 360 one ) it will be much smoother.

Taller cockpit, got it. Anything else?

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Wheaton_Adams Creator
Wheaton_Adams - - 68 comments

And yes, I do plan to keep on working on the other AC models, the CFA-44 still takes priority because I want it to be a major milestone/standard for my skills. Skills which have considerably progressed, since.

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MyHatismyFriend
MyHatismyFriend - - 343 comments

^^ okay :(

Additionally, the engine details might need a bit of work? Just me nitpicking now. :3

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Description

Model, animations & record by Wheaton

The unique, Delta-wing Superfighter featured in Ace Combat 6: the CFA-44 Nosferatu.
This plane is the most complex and dedicated piece of work I ever did about VT. Now, a milestone has been claimed by giving it in-game animations. The UVW mapping has been totally remade from scratch, a truly faithful care has been given while redesigning it, animating it, and making its skins. However, it's not complete. It still needs a Corpse/Destroyed version, more complete SP Weapons, and all of the skins remade so they can work on the new model. The cockpit has been fixed for the most part as well; all what's left to do regarding the cockpit is make its texture work.

Can't give a release date yet, though, it seems closer than ever. This doesn't mean I will stop trying to write tutorials and making resources, though!