Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!
This is my pump shotgun animation for the quake mod, left4quake. I did not make the models so don't comment on the hands as I know they are bad. Just judge the animation.
Very nice :)
i assume the upward jerk is the firing sequence, if so, it needs a lot of work
with the actual rotation, have the weapon move back, this is the compensation force for the round being fired, don't forget newtonian physics, firing stuff forward doesn't cause an upward force. If it is a pistol grip shotgun, there will be almost no rotation, however, if it isn't, the upward jerk should come after the backward motion. The axis of rotation should be on the shooter's hand (design flaw, hand doesn't take force directly backward if you're interested)
for the pumping action, there's a bit of a continuity problem. In your animation, the shotgun is lifted and pumped after the weapon is back in the origin location. The pump should come straight back then forward without rotation conventionally, but often it's cinematic to over exaggerate the rotation of the shot (only non pistol grip) and pump it while the shotgun is still raised, don't make the shooter lift the shotgun when it isn't necessary
here is a vid of it in game. this angle doesnt do the shooting justice....
it looks better, i'd highly suggest rendering next time instead of a screencap video of the viewport
is that the maximum frame rate for animations in quake?
nice ani :)
Thanks blood.
and yes its running on full frame-rate. I couldn't render it because I wanted it to repeat a couple times, and even if it's possible to do that in a render, I did not know how.
cool