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Omar007
Omar007 - - 450 comments

Very nice :)

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Schroz
Schroz - - 114 comments

i assume the upward jerk is the firing sequence, if so, it needs a lot of work

with the actual rotation, have the weapon move back, this is the compensation force for the round being fired, don't forget newtonian physics, firing stuff forward doesn't cause an upward force. If it is a pistol grip shotgun, there will be almost no rotation, however, if it isn't, the upward jerk should come after the backward motion. The axis of rotation should be on the shooter's hand (design flaw, hand doesn't take force directly backward if you're interested)

for the pumping action, there's a bit of a continuity problem. In your animation, the shotgun is lifted and pumped after the weapon is back in the origin location. The pump should come straight back then forward without rotation conventionally, but often it's cinematic to over exaggerate the rotation of the shot (only non pistol grip) and pump it while the shotgun is still raised, don't make the shooter lift the shotgun when it isn't necessary

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Mobster103 Author
Mobster103 - - 915 comments

here is a vid of it in game. this angle doesnt do the shooting justice....

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Schroz
Schroz - - 114 comments

it looks better, i'd highly suggest rendering next time instead of a screencap video of the viewport

is that the maximum frame rate for animations in quake?

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cW#Ravenblood
cW#Ravenblood - - 6,703 comments

nice ani :)

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Mobster103 Author
Mobster103 - - 915 comments

Thanks blood.

and yes its running on full frame-rate. I couldn't render it because I wanted it to repeat a couple times, and even if it's possible to do that in a render, I did not know how.

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Nilghai
Nilghai - - 885 comments

cool

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Description

This is my pump shotgun animation for the quake mod, left4quake. I did not make the models so don't comment on the hands as I know they are bad. Just judge the animation.