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Walls
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grinnock
grinnock - - 136 comments

Needs specular map.

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Maxivz Author
Maxivz - - 152 comments

Just didnt use a specular map cause it is going to be used in a id tech 3 map, and it doesnt use it, but i can try to add a specular map for the render maybe

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grinnock
grinnock - - 136 comments

Ah, I see then! You really do want to make one for showing off in your portfolio or whatever. It comes off as really flat right now. Heck, you might as well make a basic normal map as well, bring it to a current gen level of polish.

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Maxivz Author
Maxivz - - 152 comments

I have experience with the normal maps and specular maps cause i used to work with unreal engine 3, i will give it a try latter, the only problem may be setting that normal map and specular in 3d max

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grinnock
grinnock - - 136 comments

May I suggest a real-time shader like Xoliul's viewport shader?

Laurenscorijn.com

It's far better than the standard dx shader. It should allow you to more quickly set up and view your maps.

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Maxivz Author
Maxivz - - 152 comments

Thanks a lot, next pic will be with normal and specular maps :)

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grinnock
grinnock - - 136 comments

Teamwork! Yeah!

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DDrago
DDrago - - 45 comments

nice work :)

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cW#Ravenblood - - 6,703 comments

I would map this in an editor xD
Anyway good work!

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Maxivz Author
Maxivz - - 152 comments

Yeah, but its broked :P, i mean, really broken, not just a texture, and i know, i could have made it in an editor, but i am not sure of what engine to use for the game, so making it a model makes the map compatible with almost all engines, becouse you can import the model and craft the map

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Description

Some walls i modeled, uv maped and textured for a map i am working on, they look pretty cool and they are low poly as well, around 130 polys