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Haven't posted anything in a while,so why not some wooden crates that just took me two and a half hours to model and texture properly.
They are rendered as seen in the Unity 3D game engine.
They also have different materials for different scenes.
Right one is normal, middle one is wet, left one is dry.
212 Polys.
Please tell me what you think and what I could improve.
Closer, individual crate images on my profile.
You need to look at improving the texture and spec map dont just apply the wood texture to cover all the crate
What do you mean "Don't just apply a wooden texture to cover all of the crate?" I UV unwrapped and applied specific wood textures to different parts of the crate.
make the wooden texture yourself also vary the box with marks and scratches bits of detail
I did make the texture myself. And did in fact add small bits of scratches etc. I would show you the texture, but I dont think it is that big of a deal.
Thank you for the consideration though.
Other than the lighting, its really good.