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Multiplayer and Co-Operative game set to introduce the Zone Universe feet first Zone: Commando puts you in the place of a UEGA Commando in multiplayer faction battles against the KRA and AFA as well as co-operative operations against the KRA, as well as surviving hostile life forms the planet of Arcasion harbors. Explore various locations on the planet and engage in key battles for the United Earth Government Army from vast glacial regions and tundras to the deep jungles and forests outside the urban city. Players will be able to make use of various weaponry and equipment to suit their role and skill set; from commanders, controlling the battlefield to recon troopers providing tactical scouting advantages. Vehicles will also play a part in combat on the ground and different objectives provide different challenges in games.

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We have open positions we need to fill and we are looking at you!

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Xitol still has multiple jobs that we are looking to fill, so here is the list that follows.

Programmer (2)

Xitol is looking for programmers with UnrealScript knowledge able to help and develop Zone: The Battleground's core features and Mechanics, as well as providing your own input to the game and universe to help create a more unique playing Sci-Fi game.

Network Programmer (1)

Xitol is looking for a programmer with Networking skills able to work on online multiplayer features as well as stats tracking and other features, normal programmers who also have good skill with online multiplayer can also take on this role.

Concept Artists (3)

Xitol is looking for concept artists able to work on universe and game related assets in creating the look and feel for Zone and add your own unique art style and feel to the game. 2D Concept Artists must be able to work with 3D artist, level designers and other team members in transforming ideas into art that can be used in creating 3D assets.

3D Modellers (2)

Xitol is looking for 3D modellers capable of supporting level designers in creating assets for multiplayer environments, 3D modellers will also work closely with the 2D art team to create assets from concept art.
Particle Effects Artist/ Visual Effects Artist (1)

Xitol is looking for a particle effects artist with Unreal Cascade skills capable of creating particle effects for weapons, vehicles, collisions and other instances. You will be working closely with multiple development teams in creating unique and cool looking effects for Zone.

We accept applications for jobs not listed also so send us one as we are looking to expand on our team, please send an email to jobs@xitol.co.uk for more information or to apply, please link or upload any work that demonstrates your skills too. If you also know anyone who may be interested please direct them to this post also.

In other news we will also be supporting the Mac OS when the Unreal Engine supports it.

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