I'm just updating to show how I'm progressing with Substance. Currently mainly learning Substance Painter at moment, this is my 1st attempt at using it: (Might attempt to texture my Shotgun next)
Once I have a main character done I will be looking into replacing the main default UE4 character for my custom made character, will be looking into how to shoot monsters soon in my UE4 prototype but I've still got a fair bit to do before then since I want to make a menu that is a throwback to classic Re2/Dino Crisis.
For the project I'd like to make menu's similar to these below: (But I'm going to carefully plan it)
The other thing I'm undecided on is health system, save system. I was thinking herbs would be a good start but I think I need to go further than that like actual things like pills like in Left 4 Dead or maybe alcohol, bandages to stop severe bleeding. As for the save system I was thinking a computer with saves from a special floppy disc that kind of works similar to the way the ink ribbons in Re2/3 but for Computers/Laptops.
I've been playing Deadspace recently, it got me thinking that dismemberment of the player or enemy's might work in my survival horror game. I'd have to think it through because I believe the player shouldn't be overpowered so I'd have to have some rules for the feature like:
- Player can only use it on weak enemy's that are nearly dead, there would need to be a stamina to avoid someone spamming it.
- Player would only lose parts of body if the player is dying, not coming back from it because it wouldn't make sense for someone to lose an arm/leg then reattach it then continue to fight endless hordes of demons, etc...
Anyway that's it for now, hopefully this year I'll get a prototype out.
Update 23/1/18: Just got rig setup so I can start animating my Skeleton, working on some animations for it like idle and hoping to make more, then start looking into making a player, kill some skeletons. Also sorting a rig for the Velociraptor too and the controls are now fixed so the player should be able to move in the direction that the camera is looking at. Using the basic template at the moment but hopefully using what I learnt to implement this into my player model later.