Zelda Classic is a tribute to (what we think is) the greatest video game of all time: Nintendo's The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional graphics or enhanced graphics, as well as new enemies, items, and challenges. [ZeldaClassic.com and all content ©1999 Armageddon Games - Quests are the property of the individual authors - The Legend of Zelda is a registered trademark of Nintendo of America]
Dungeon Exploration Prototype is Zelda-like game with focus solely on exploration.
You play as an adventurer, but don’t be fooled by that title. Being in this line of work is not easy. Exploring old ruins and dungeons may be exciting and make you famous, but it doesn't have to bring food on the table. That’s why an adventurer has to make sure to bring back enough loot to end up with profit.
But should you stop there? After all, why would anyone leave this dungeon full of deadly traps, if they weren't protecting something truly valuable?
The game is a complete experience from start to end, but it was originally made during the pre-production phase of the main project The Epocha Tower. Its main purpose was to gain experience with the genre and to test what has to be done to make the exploration fun.
I wish I could take all the credit for this one, but that I cannot. Not many people are still an in-depth player of the game, but other far-reaching continuums...
Hey guys! Here's a cover of the Dark World Theme from The Legend of Zelda: A Link to the Past.