yerlininja game wallpaper3


As I continue the development of the game as fast as i can whenever possible during my daily stuff. I wanted to write about the genre and the story of the game.

At 1580’s, Ottoman Empire begins to lose its power and the rebels show up. Our dear boy Hattori, decides to turn back to his homeland, Japan. Our story begins with his journey on the way back home to Japan. So what is the connection between Hattori and Ottoman?


Story:

According to researchers, Hattori belongs to the Turkish race, like American Indians. We don’t know where he was born.


Hattori's shop

At 1570’s, when the Sultan II Selim was the emperor, he had a small shop in Eminönü in Turkey. Shop called “Hanzo Chopper Factory”. He was so famous with his meat choppers. But his most important invention was the “Döner Knife” (Döner is a kind of Turkish kebab) . Döner Knife is not a usual knife. It’s size is same as the swords.


Ottoman with Hatori's famous Döner Knife

Mean while, he improves his Döner Knife production technique and starts to produce new swords which was famous as ninja swords.

At the 1580s, as Ottoman empire starts to collapse, he decides to move to his ancestors country, Japan. But his journey wasn’t going to be easy as he thought. He should learn the old rituals and he should fight with old clan members which was the enemy of his ancestors.


About The Game:

Game is the mix of the genres like; action-adventure-puzzle platformer. You have to fight with your enemies, collect the informations, solve classic platformer puzzles to proceed. Simply, it’s mixed soap :)

It’s soap, because this is the way i want it to be. I’m developing this game to my delight. In fact, this game is a kind of practise of other title. This other title is going to be much more simple and casual which i would like to target to a wider range of gamers.

Some of the game mechanics are completed. Game design is not finished and I didn’t start the level design yet. So all the videos are just like a sandbox.

There are lots of classic -must have- stuf in the game. Like spikes. There are lots of them. Spikes from back, front, top and bottom with single or multiple chain reactions and more to come…


Besides I started to develop the stupid AI of the enemies. Right now, they are just jump’in and chasing you.

Npcs are not just walking in the platform limits. They are free to go everywhere. They are chase you until they reach. Npc’s can decide when to jump and when to fall. If they can’t move any further, they return back to their starting position. If they can’t do that then they find the best place to stay. Usually they can jump, if you can. If they gone mad, they fall and die. Npc’s can’t fight right now but they will, so an optimisation is needed at the code.


Ottoman visual: deviantart by hefne


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Here it is :) Yerli.Ninja's website and social media accounts up and running. So please don't forget to follow the game's Facebook and Twitter accounts.

Web Site game.yerli.ninja
Facebook: www.facebook.com/yerlininjagame
Twitter: www.twitter.com/yerlininjaoyun


Design Update & Punch the Dummies

Design Update & Punch the Dummies

News

I’m working hard on design of the game. I got a long list and lots of works to do. Every level has it’s own environment. Like; sea side, fisher’s...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @yerlininjaoyun

RT @selimanac: My #UDGJ2 entry Human Trials is available on @itchio Don't forget; you have to die over and over!… T.co

Jul 1 2019

RT @vogoncrew: Digger! First character model is over. Then UV, paint, light and render. #strategygame #gamedev #indiedevT.co

Jun 28 2019

RT @vogoncrew: “To Odin many a soul was driven, to Odin many a rich gift given.” #strategygame #gamedev #indiedev #IndieGameDevT.co

May 4 2019

RT @vogoncrew: “To be or not to be” Final concept art for our multiplayer mobile action-strategy game drawn by @KadirEjderColakT.co

Apr 20 2019

RT @vogoncrew: “The archer is the true weapon; the bow is just a long piece of wood.” #strategygame #gamedev #indiedevT.co

Apr 6 2019

RT @vogoncrew: "It is God who kills, but Kali has name for it." Final concept art for our multiplayer mobile action-strategy game… T.co

Mar 30 2019

RT @vogoncrew: drawing and designing for a new game idea. @KadirEjderColak #gamedev #indiedev #IndieGameDev #indiegameT.co

Mar 26 2019

RT @vogoncrew: Digger! [Final character concept for our multiplayer mobile action-strategy game drawn by @KadirEjderColak]… T.co

Mar 23 2019

RT @vogoncrew: Your destiny is already written on ancient scrolls! #strategygame #gamedev #indiedev #IndieGameDev #indiegameT.co

Mar 20 2019