XO is a roguelike fleet RTS blending real time with pause tactical action and choose-your-own adventure narrative. Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an unbeatable enemy.
Traditionally we’re used to seeing enemy fighters launching one at a time from a deck, or from tubes like they do in Battlestar Galactica. The direction I gave initially was a giant ship where smaller ships bloomed off, almost like a blowing seeds from a dandelion (sounds menacing, right?) I wanted to see the entire swarm launch in a big, threatening mass.