Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.

Original soundtrack by Jim Guthrie

Gameplay

  • Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
  • Spin up the fleet's jump drives and lead your able ships to the next planet.
  • Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
  • Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
  • Hope you have the right ships and enough resources when the enemy finally closes in.

Triage

You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?

Events

You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 500 hand-crafted events.

Politics

You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?

Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.

Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.

Combat, Weapons and Movement

The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.

There are several types of weapons at your disposal: boarding parties, lasers, missiles, mines, shields and the devastating nuke.

However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.

Resources

Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.

  • Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
  • Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
  • Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.

Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.

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Weekly dev update 7/2/21

News

We're on the cusp of another update, but there's just a couple pesky bugs that still need fixing.

* We are (still) on sale! After the sale we'll also be increasing the price one last time before release, so now is a good time to double dip...

* I was able to add more support for gunboats, and am working on events for what happens when you recover an enemy gunboat to your fleet carrier...

* Drank plentifully from the firehose of player feedback and made adjustments based on some very insightf

Weekly update for 5/21/21

Weekly update for 5/21/21

News

Stasis, item upgrades, boarding party enhancements and 1.41a beta news!

Minefields and Rules of Engagement +more in beta 1.36

Minefields and Rules of Engagement +more in beta 1.36

News

Beta 1.36 (Being Mineful) is now live on Steam! Minefields, Rules of Engagement, lots of new content and more!

Pirates, Boarding Parties, Comms and More

Pirates, Boarding Parties, Comms and More

News 1 comment

Adding pirates and rogue military factions into XO was unlocked as one of our first backer missions on Kickstarter, and now they’re in the game! Pirates...

XO // Scout Ships, The Flock, and Movement Commands

XO // Scout Ships, The Flock, and Movement Commands

News

We have always considered the Flock to be the mass of civilian refugee ships in your fleet. Civilians are harder to manage, because they aren’t familiar...

Post comment Comments  (0 - 10 of 25)
C.Konstantine
C.Konstantine - - 75 comments

Interesting, I need to check this one out in greater detail.

Reply Good karma Bad karma+1 vote
Dutcher
Dutcher - - 120 comments

This reminds me of Ender's Game :)

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Jumpdrive-Studios Creator
Jumpdrive-Studios - - 31 comments

Have you read any of the Lost Fleet series?

Reply Good karma+1 vote
Dutcher
Dutcher - - 120 comments

No i dind, but i just read the wiki page of "The Lost Fleet".
sounds prety interesting.
Are there similarity's between the work of Orson Scott Card writer of Ender's Game and The Lost Fleet series?

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SpaceMammoth
SpaceMammoth - - 64 comments

looks very good, my kind of game.

Reply Good karma Bad karma+2 votes
Jumpdrive-Studios Creator
Jumpdrive-Studios - - 31 comments

You can help us out by voting for XO on Greenlight :) Steamcommunity.com

Reply Good karma+1 vote
Toskin
Toskin - - 63 comments

I just saw the trailer and I just.... HOLY HELL ! Incredible.

Reply Good karma Bad karma+2 votes
Jumpdrive-Studios Creator
Jumpdrive-Studios - - 31 comments

Thanks :) that thing was a beast to finish

Reply Good karma+1 vote
getfreurr
getfreurr - - 41 comments

Question.

This game will have ground battles?

Reply Good karma Bad karma+1 vote
Jumpdrive-Studios Creator
Jumpdrive-Studios - - 31 comments

All the combat will take place in space, ship vs. ship. The action is set in a 2D plane, with 3D camera control.

Reply Good karma+1 vote
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