AWTPAB is an overhaul mod focused on rebalancing the different weapon technologies, so they feel like more than just a simple +1 upgrade to the previous tier.
My goal is to have each tech provide some sort of purpose and allow various tactical considerations. The idea is that you would mix and match different weapons of different techs based on your playstyle. Aliens and their weapons are also rebalanced to better match the new weapon rebalance, with armour playing key role now. As a bonus I've also included an expanded array of ballistic weapons.
My overall focus is on the feel of the weapons, not on how "balanced" they are. Keeping gameplay challenging if of course an ongoing goal. All this is work-in-progress, but feedback is always welcome!
Installation & Compatibility
Copy all files from Core Package folder to xenonauts root folder, replacing everything as prompted. You can also install any of the optional mods in from their corresponding folder. See the readme inside the zip for more info.
The mod modifies many of the .xml files in the assets/ folder, so any mod that modifies those are likely to break the mod. Check the assets folder for more details.
Known problems
Grenade Launchers don't work as intended. This might change in the future, so I'm still keeping the weapons in the mod as placeholders, so I don't have to start a new game if this gets fixed at some point.
Alien rebalance nearly completely untested. The only way to fully test this is literally play to the (near) end, so I'm still working on it
Weapon rebalance nearly completely untested with new alien rebalance.