32 bit Windows version, includes the first 3 levels of the game with tons of graphical improvements, bug and glitch fixes, and gameplay tweaks.
Xenno The Rogue - Alpha Demo 1.2
This demo has the same 3 levels as the first alpha demo I uploaded to the public (1.1), but with a ton of
improvements, tweaks, and bug fixes.
I am remembering these off the top of my head. I'm sure I will forget to mention something that's been
changed. I recommend you explore and see everything for yourself, using these points as a primer.
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This game is no longer in 64 bit. Systems with 32 bit Windows installed should be able to run this game just fine.
Tons of graphic glitches on older/lower end grapics hardware were corrected. This includes fixes and tweaks for those who don't play in widescreen resolutions. I feel like it may still be further improved. Suggestions and feedback are welcome!
Tons of animation improvements for most characters. Xenno's ledge pull up animation and rope climbing animation have been improved. Soldiers with swords have an overhead slash now. The rock monster was completely re-done. The death animations for all zombies and humans have been improved for a smoother appearance.
The humans no longer damage you on contact. They must land their attacks. Zombies still hurt you though.
The humans with the swords no longer "instant-stab" you the moment you're in range. There is an extra frame of animation where they pause before they strike, giving you a chance to dodge or kill them before they hit you. This makes the knight substantially less threatening.
The "easy" difficulty level has been included along with "normal," and a text description in the main menu has been added to explain the difference.
I added the Compendium to the main menu, so you can see the enemy units, their names, and their stats.
Tons of aesthetic improvements... more parallax backgrounds and foregrounds were added. Fog, clouds, and rain were added. Lit torches with fire that glows and gives off smoke were added. Little pieces of dust lazily floating through the air, more types of grass, dead trees, etc.
Made Xenno automatically pull himself out of shallow water on to dry land. No need to awkwardly jump out anymore.
Made it so when you go near a locked treasure chest or a locked wooden door and you don't have the lockpick, it displays "lockpick required" on the screen.
The music volume has been lowered slightly (7db if I remember correctly) by default.
More death screams for both zombies and humans to improve variety. Humans now yell fanatic things as they fight you.
The main menu appearence has been improved. My "company" splash screen was added. An "outro" screen was added at the end too.
My contact info was added to the credits screen.
And....... that's all that I can think of. There were a ton of bug fixes and tweaks to improve overall
stability and playability. Way too many to remember...
As always, feedback and suggestions are always welcome! Criticism, praise, or both, it's all good. That's
how you make a game good. :-)
Jamie Holub
www.XennoTheRogue.com - Twitter: @JamieHolub - Email: XennoTheRogue@gmail.com