World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free-to-play, MMOFPS, true combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more! Do you think you have what it takes? Enlist Now!

Post news Report RSS Friday Update: October 23rd, 2015

Happy Friday everyone! It was incredible to see the response of our "welcome back soldiers" flooding back in to the World at War! Although it ended on Monday we're seeing a lot of folks resubscribe and help us further develop the game now that they've been briefed by the active community of all we're doing here. This week I want to continue our discussion about our progress getting onto 1.35, general development plan over the next month and couple of quick ways you can help us drive more players

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XOOMHappy Friday everyone! It was incredible to see the response of our "welcome back soldiers" flooding back in to the World at War! Although it ended on Monday we're seeing a lot of folks resubscribe and help us further develop the game now that they've been briefed by the active community of all we're doing here. This week I want to continue our discussion about our progress getting onto 1.35, general development plan over the next month and couple of quick ways you can help us drive more players to WWII Online.

RETURNING SOLDIERS - SPECIAL OFFER

Although welcome back soldier has ended, the offer we provided them is still active. Simply login at Wwiionline.com and select the special offer tab, update your billing and you're back with the community!

It is an especially important time to return to game as we now have worked hard to rebuild our development team. WWII Online has been 100% community funded since 2012 and it's up to all of us to not only keep the game going, but do a lot more with it - THE TIME IS NOW!

1.35 DEVELOPMENT PROGRESS

We made some mention last week that we were sending VICTARUS to begin working on getting us ready for 1.35. Because there were so many changes from the 1.34 > 1.35 code base it means there is a little discovery happening, followed of course by documentation.

There are several important changes and fixes that will need to be tested before we can deploy this code base live. The general steps over time will look like this:

  • Step 1: Rebuild the host.
  • Step 2: Build a client that can connect to it.
  • Step 3: Allow for others to join the cluster.
  • Step 4: Test thoroughly and document.
  • Step 5: Add fixes as needed.
  • Rinse repeat until we're confident it's ready to go.

Fortunately great progress is being made on this and I'm pretty confident that for at least half of the month of November we can begin testing this.

ONGOING DEVELOPMENT CONTINUES

Here is the general list of ongoing development items in the pipeline as of now:

  1. Isolate and resolve outstanding lag / offset bug issues.
  2. 1.34.13 hot fix (Mac UI, Mas40 + G41 animation fixes, other small data points).
  3. Squad funder icons from indiegogo campaign.
  4. Test conversion from vBulletin to Invision Power forums.
  5. Rigging and animation of the Sten Mk II, Grease Gun and MP34.

HELP BRING IN MORE TROOPS - SUBSCRIBE TO YOUTUBE & TWITCH

We've been doing quite a bit of live streaming lately and for good reason. We've seen more people sign up with the game because of it. Not only is it pretty cool to see the Game Manager's "observation tool" (buzzard) and what live combat looks like, but it also helps us rank higher in the Stream list(s) and therefore gather even more troops to the game.

As always, we're working hard to bring you a better gaming experience. Thanks for all of your ongoing support, we'll put it to good work!

- The Rats

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