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World War Two Nations is a free to play turn based strategy game which aims to bring the strategic elements of games such as Axis & Allies and combine it with the diplomatic elements of games like Diplomacy. Games can be both singleplayer and multiplayer. Multiplayer games can have up to 31 players, each taking their turn at the same time. The game is played with a browser and the turn length can be modified to suit your playstyle. As the leader of a Nation your ultimate goal is to dominate the world, your path to victory however is up to you. To win you will need to not only employ superior battlefield tactics but also ensure a successful economy to produce and maintain the units needed. In multiplayer you will need to communicate with other players and decide whether you wish to forge game long alliances or be deceitful and manipulate other Nations to do your bidding.

Post news Report RSS Currently in development - AI Personalities

At the moment WWII Nations has one type of AI that you can play against. This AI will adapt to the situation it finds itself in so you will probably never have exactly the same experience twice. It is hoped that this AI will offer a challenge to most players and enable to reply the game often. We do however want more.. much more.

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At the moment WWII Nations has one type of AI that you can play against. This AI will adapt to the situation it finds itself in so you will probably never have exactly the same experience twice. It is hoped that this AI will offer a challenge to most players and enable to reply the game often. We do however want more.. much more.

The current AI could probably best be described as having a generic personality, it will adapt to the situation it finds itself in, try to keep its Nation in balance and expand to win the game. We want to add much more specialised personalities which will increase a Nations chance of being successful. For example the AI for Iceland may become even more naval focused than it currently is and the AI for the Soviet Union much less so.

We would also like to have AI that occasionally chooses a more reckless strategy.

Ultimately the choice will be down to the player. When creating a game a player will be able to choose from a list of AI difficult levels which will make the game easier or harder to suit the players experience level. In addition to that they will be able to assigned more specific AI to each Nation within the game if they wish to – the player will be able to play the game how they see fit.

There are currently over 160 attributes which determine how the AI will act within the game, everything from how much supplies the AI would like to have in it’s stockpile to the probability it will declare war on a neighbour. Modifying there will enable us achieve the different difficulty levels and specialisations mentioned above. We would like to make these available to players at some point so that they can create their own AI personalities and share them with others.

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