The arcade-style FPS returns! Wrack is an arcade-style FPS that draws inspiration from classic games across multiple genres -- Doom, Contra, Mega Man, etc. -- that puts its own unique spin on things! Between its fun and unique gameplay, its vibrant cel-shading, and its compelling characters, Wrack strives to be a modern day classic! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!

Report RSS Wrack "Reach for the Skybox" Update Released!

The second of our major biweekly updates has been released... and there was much rejoicing!

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We're pleased to announce that our second major biweekly update is here! This update has some brand-new skyboxes, new kill chain graphics, tons of fixes, and a whole lot more! A lot of it is outlined in our update trailer which you can see right here:

Wrack

FULL CHANGELOG

  • Completely remade the skyboxes! All of the existing skyboxes have been heavily updated, and E1L6 now has one of its own.
  • Added new specialized kill chain and kill combo graphics!
  • Added a new railgun trail graphic.
  • Added a new model for the box of rocket ammo.
  • Fixed a crash that could occur when exiting the storyboards.
  • Fixed a crash that randomly occurred after exiting the credits sequence.
  • Made a fix to prevent objects from being "double deleted", which would produce an error.
  • Optimized the calculation of the model outlines, which speeds up loading times.
  • Only replays made with the current release of Wrack can be played off of the leaderboard.
  • Fonts glyphs are now imported on a single texture, rather than individually.
  • Kerning values are generated automatically for fonts! Now, all that's supplied is a base kerning amount, and the rest is taken care of automatically.
  • Sped up font rendering.
  • You can now specify which font glyphs have kerning applied to them.
  • Sound objects now properly play their sounds after a quicksave is restored.
  • Fix a bug that reset the number of secrets on a map after restarting in Time Attack/Score Attack mode.
  • Protips can now be colorized to highlight certain keywords.
  • Added and tweaked a few protips.
  • Fixed a bug that mistakenly caused players riding moving faces to block their movement.
  • Fixed a bug that allowed bounce collision objects to slide past walls when colliding with corners.
  • Gibs now properly bounce off of sloped floors.
  • Made a couple of fixes so that moving faces (lifts, etc.) end at the proper distance upon reaching their desired distance.
  • Fixed some walls on E1L2 that barrels could travel behind.
  • Kill chains and kill combos can now be defined externally! Their own graphics can now be specified as well.
  • Added a "NARRATOR" speaker title to the narrator's lines.
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